Ever wanted to host Bingo? Check out this guide to show you how!
10 x Wired Effect: Teleport To Furni
184 x Wired effect: Match Furni To Position and State
1 x Wired Trigger: User Walks On Furni
11 x Wired Trigger: Furni State Is Changed
11 x Wired Add-on: Random Effect
10 x Wired Negative Condition: Furni State DOESN'T Match
22 x Wired Condition: Triggering User Is On Furni
12 x Wired Trigger: User Says Keyword
9 x Wired Trigger: Repeat Effect
99 x Wired Condition: Furni States and Positions Match
Note this does not include any wired for a kick toy, exit or teleport host to the host chair
This is just a layout idea you do not have to follow this design.

Wire the line to send people to their seats. For this step you will need:
10 x Wired Effect: Teleport To Furni
10 x Wired effect: Match Furni To Position and State
1 x Wired Trigger: User Walks On Furni
This wired looks like this.

Wire the walk on to the gate.

Wire each teleport to a different chair, in any order.

Wire the match to, to the walk on. Have it sitting on the next stack. Do this for all 10 stacks, on the final stack set it to close the gate and back to the first stack.

Note: As this wired moves make sure you wire it somewhere you won't move it from.
Wiring switches to change numbers randomly. For this step you will need:
11 x Wired Trigger: Furni State Is Changed
11 x Wired Add-on: Random Effect – this does not get wired, it just goes on the stack and works.
10 x Wired Negative Condition: Furni State DOESN'T Match
99 x Wired effect: Match Furni To Position and State
Set your stacks up like this, There should be 11 of them,
Note: the host's stack does not have a negative condition on it.

Wire the furni state is changed to one switch. Each stack is for a different players switch/number block.

Wire the match to, to the number block. Each match to is set to a different number 1-9, do not set any to 0.

Wire the negative condition to the host's number set to 0.

Turning lights green and making switches inactive when saying bingo. For this step you will need:
20 x Wired Condition: Triggering User Is On Furni
10 x Wired effect: Match Furni To Position and State
10 x Wired Trigger: User Says Keyword
Set these stacks up like this.

Set all Keywords as Bingo

There are 2 Wired Condition: Triggering User Is On Furni for each players seat. one with a keyword and one with a match to position and state. Set BOTH of them to the same seat.

Set the match to position and state to the light being green and the furni state is changed off of its stack. (make sure its the trigger for the correct player's chair and the correct light)

Conditions so people can only say bingo when they have the right number. For this step you will need:
90 x Wired Condition: Furni States and Positions Match
Set up 9 stacks like this

Each stack is for a different number 1-9. Each box is wired to a different players number. Wire one whole stack to number 1 each set to a different players number, then repeat this for numbers 2 – 9.

Getting Bingo to work with only the host's number. For this step you will need:
9 x Wired Trigger: Repeat Effect
9 x Wired Condition: Furni States and Positions Match
36 x Wired effect: Match Furni To Position and State
Set up 9 stacks like this

Set all Wired effect: Repeat Effect to have a 1-second delay

Wire the conditions to the host's number for 1 – 9. Each stack is set to a different number.

Set 2 of the match to position and state wired, to moving keywords on top of the other stack from step 4. Do this for all 9 stacks.

Set the other 2 match to position and state wired, to move the conditions from step 5 on to the same stack above.

Note: Make sure if the hosts wired is set for the number 1 that the player's condition is also number 1
Moving coins so people in the last round can match their whole line of numbers to match the hosts. For this step you will need:
1 x Wired Trigger: User Says Keyword
2 x Wired effect: Match Furni To Position and State
1 x Wired Condition: Triggering User Is On Furni (this is optional) – If you use this do not set the keyword just to you.
Set the keyword to a code you won't forget to move the coins out of the area, and set it so only you can say it.

Set the condition to the host's chair.

Set the match to position and state wired, each to 5 different coins and stack them out of the game area with the wired.

Resetting everything to start a new game or new round. For this you will need:
1 x Wired Trigger: User Says Keyword
27 x Wired effect: Match Furni To Position and State
1 x Wired Condition: Triggering User Is On Furni (this is optional) – If you use this do not set the keyword just to you.
Put all of the above wired in 1 stack. This will be really tall.

Set the Keyword to a reset code that you will remember if you aren't using the optional wired set it to you only. You will need to say this code twice as sometimes things do not reset first go.

Set the condition to the host's chair.

Each match will be set to 5 things, putting them back in their original position and/or state. e.g. set all the numbers to 0, all lights to red, coins back behind chairs, wired on to original stacks, closing the gate on the line.





What you will need
10 x Wired Effect: Teleport To Furni
184 x Wired effect: Match Furni To Position and State
1 x Wired Trigger: User Walks On Furni
11 x Wired Trigger: Furni State Is Changed
11 x Wired Add-on: Random Effect
10 x Wired Negative Condition: Furni State DOESN'T Match
22 x Wired Condition: Triggering User Is On Furni
12 x Wired Trigger: User Says Keyword
9 x Wired Trigger: Repeat Effect
99 x Wired Condition: Furni States and Positions Match
Note this does not include any wired for a kick toy, exit or teleport host to the host chair
Room Layout
This is just a layout idea you do not have to follow this design.

Step 1
Wire the line to send people to their seats. For this step you will need:
10 x Wired Effect: Teleport To Furni
10 x Wired effect: Match Furni To Position and State
1 x Wired Trigger: User Walks On Furni
This wired looks like this.

Wire the walk on to the gate.

Wire each teleport to a different chair, in any order.

Wire the match to, to the walk on. Have it sitting on the next stack. Do this for all 10 stacks, on the final stack set it to close the gate and back to the first stack.

Note: As this wired moves make sure you wire it somewhere you won't move it from.
Step 2
Wiring switches to change numbers randomly. For this step you will need:
11 x Wired Trigger: Furni State Is Changed
11 x Wired Add-on: Random Effect – this does not get wired, it just goes on the stack and works.
10 x Wired Negative Condition: Furni State DOESN'T Match
99 x Wired effect: Match Furni To Position and State
Set your stacks up like this, There should be 11 of them,
Note: the host's stack does not have a negative condition on it.

Wire the furni state is changed to one switch. Each stack is for a different players switch/number block.

Wire the match to, to the number block. Each match to is set to a different number 1-9, do not set any to 0.

Wire the negative condition to the host's number set to 0.

Step 3
Turning lights green and making switches inactive when saying bingo. For this step you will need:
20 x Wired Condition: Triggering User Is On Furni
10 x Wired effect: Match Furni To Position and State
10 x Wired Trigger: User Says Keyword
Set these stacks up like this.

Set all Keywords as Bingo

There are 2 Wired Condition: Triggering User Is On Furni for each players seat. one with a keyword and one with a match to position and state. Set BOTH of them to the same seat.

Set the match to position and state to the light being green and the furni state is changed off of its stack. (make sure its the trigger for the correct player's chair and the correct light)

Step 4
Conditions so people can only say bingo when they have the right number. For this step you will need:
90 x Wired Condition: Furni States and Positions Match
Set up 9 stacks like this

Each stack is for a different number 1-9. Each box is wired to a different players number. Wire one whole stack to number 1 each set to a different players number, then repeat this for numbers 2 – 9.

Step 5
Getting Bingo to work with only the host's number. For this step you will need:
9 x Wired Trigger: Repeat Effect
9 x Wired Condition: Furni States and Positions Match
36 x Wired effect: Match Furni To Position and State
Set up 9 stacks like this

Set all Wired effect: Repeat Effect to have a 1-second delay

Wire the conditions to the host's number for 1 – 9. Each stack is set to a different number.

Set 2 of the match to position and state wired, to moving keywords on top of the other stack from step 4. Do this for all 9 stacks.

Set the other 2 match to position and state wired, to move the conditions from step 5 on to the same stack above.

Note: Make sure if the hosts wired is set for the number 1 that the player's condition is also number 1
Step 6
Moving coins so people in the last round can match their whole line of numbers to match the hosts. For this step you will need:
1 x Wired Trigger: User Says Keyword
2 x Wired effect: Match Furni To Position and State
1 x Wired Condition: Triggering User Is On Furni (this is optional) – If you use this do not set the keyword just to you.
Set the keyword to a code you won't forget to move the coins out of the area, and set it so only you can say it.

Optional Step
Set the condition to the host's chair.

Set the match to position and state wired, each to 5 different coins and stack them out of the game area with the wired.

Step 7
Resetting everything to start a new game or new round. For this you will need:
1 x Wired Trigger: User Says Keyword
27 x Wired effect: Match Furni To Position and State
1 x Wired Condition: Triggering User Is On Furni (this is optional) – If you use this do not set the keyword just to you.
Put all of the above wired in 1 stack. This will be really tall.

Set the Keyword to a reset code that you will remember if you aren't using the optional wired set it to you only. You will need to say this code twice as sometimes things do not reset first go.

Optional Step
Set the condition to the host's chair.

Each match will be set to 5 things, putting them back in their original position and/or state. e.g. set all the numbers to 0, all lights to red, coins back behind chairs, wired on to original stacks, closing the gate on the line.





Eevee7 years ago