[BaW] Victorian Escape
by
Tyler · 5 years ago
Join the Builders at Work for their latest event!
Room Name: [BaW] Victorian Escape
Room Owner: Amaiazing
Or you can click the room icon at the top of this guide to be taken directly there.
This event has 3 sections all of which contain a different badge. The guide is set out in the following order.
The Jungle.

The Orient.

The Church.

Bonus Badge - This can be earned once you have won the previous three badges.

Step on the arrow tiles or say !Jungle to teleport.

Enter the teleporter.

Flick the switch to teleport.

Wait in the queue for your turn.

Enter the teleporter.
Note: You have 15 seconds to do this.

Note: You have 4 minutes to complete the following step.
The aim of this game is to complete a 3 digit code. The numbers for this code can be found by standing on 3 Discarded Documents. The positions of these documents appear to change however an example can be found below. It will give a reading such as RED2, meaning 2 on the red block.

You now need to complete 3 tasks to reveal the numerical blocks.
Stand next to the bot for your first task.

Stand next to the pot.

Walk over to the gate, wait for the bot to open it.

Now step inside and grab a sword.

Walk over the bamboo patch to be given your first number.

Stand next to the bot to receive your second task.

Use the This Is Evidence.

Now stand on the Obsessive Scribblings.

Flick the switch to turn the number block into a 3.

Walk next to the Mallet & Chisel to be given your second number.

To begin the third task, pick up the three piles of clothes by standing on them.

Return to the Obsessive Scribblings and say Yes whilst standing on them.

The tent will now open to reveal the light poles.

Step on the colour tiles to match the pattern of these poles. The colours may differ from the ones you see in this image. Once done, the final numerical block will appear.

Now, all the numerical blocks are revealed. Using the numbers you found on the Discarded Documents, use the switches to create the code. Once complete, a switch will appear, flick it to complete the game!
NOTE: Your code may be different from the one in this image.
Enter the teleporter.

Flick the switch to receive your badge!


Return to the entrance to continue!
Step on the arrow tiles or say !Orient to teleport.
Enter the teleporter.

Enter the teleporter.

Wait in the queue for your turn.

Note: You have 59 seconds to complete the following step.
For this game, you need to find the correct combination of colour tiles.
Flick the switches to change the colour of the tiles.

Then whilst standing on the pressure plate say ?.

Sherlock will then show you which colour tiles you have got correct.

Repeat the process until you have the correct combination.

Once all four tiles are correct, say Solved! whilst standing on the pressure plate.
Enter the teleporter.

Use the This Is Evidence.

Flick the switch to receive your second badge!


Return to the entrance to continue!
Step on the arrow tiles or say !Church to teleport.
Enter the teleporter.

Enter the teleporter.


Note: You have 1 minute to complete the following game.
The aim of the game is to interact with furniture in the room to turn the colour tiles green.

Once done, the gate will open.

Now interact with these items until you get a code.
Once you have found the code, say it and then flick the switch to teleport.

Enter the teleporter.

Flick the switch to receive your third badge.


Return to the entrance to complete the event.
Now you have earned all 3 badges, wear them.
Flick this switch in the entrance room to receive your fourth and final badge.


Let us know in the comments section below what your thoughts on this badge quest! Did you enjoy the event?
Room Information
Room Name: [BaW] Victorian Escape
Room Owner: Amaiazing
Or you can click the room icon at the top of this guide to be taken directly there.
Entrance
This event has 3 sections all of which contain a different badge. The guide is set out in the following order.
The Jungle.

The Orient.

The Church.

Bonus Badge - This can be earned once you have won the previous three badges.

Jungle - Step 1
Step on the arrow tiles or say !Jungle to teleport.

Enter the teleporter.

Jungle - Step 2
Flick the switch to teleport.

Wait in the queue for your turn.

Jungle - Step 3
Enter the teleporter.
Note: You have 15 seconds to do this.

Jungle - Step 4
Note: You have 4 minutes to complete the following step.
The aim of this game is to complete a 3 digit code. The numbers for this code can be found by standing on 3 Discarded Documents. The positions of these documents appear to change however an example can be found below. It will give a reading such as RED2, meaning 2 on the red block.

You now need to complete 3 tasks to reveal the numerical blocks.
Stand next to the bot for your first task.

Stand next to the pot.

Walk over to the gate, wait for the bot to open it.

Now step inside and grab a sword.

Walk over the bamboo patch to be given your first number.

Stand next to the bot to receive your second task.

Use the This Is Evidence.

Now stand on the Obsessive Scribblings.

Flick the switch to turn the number block into a 3.

Walk next to the Mallet & Chisel to be given your second number.

To begin the third task, pick up the three piles of clothes by standing on them.

Return to the Obsessive Scribblings and say Yes whilst standing on them.

The tent will now open to reveal the light poles.

Step on the colour tiles to match the pattern of these poles. The colours may differ from the ones you see in this image. Once done, the final numerical block will appear.

Now, all the numerical blocks are revealed. Using the numbers you found on the Discarded Documents, use the switches to create the code. Once complete, a switch will appear, flick it to complete the game!
NOTE: Your code may be different from the one in this image.
Jungle - Step 5
Enter the teleporter.

Jungle - Step 6
Flick the switch to receive your badge!


Return to the entrance to continue!
Orient - Step 1
Step on the arrow tiles or say !Orient to teleport.
Enter the teleporter.

Orient - Step 2
Enter the teleporter.

Orient - Step 3
Wait in the queue for your turn.

Orient - Step 4
Note: You have 59 seconds to complete the following step.
For this game, you need to find the correct combination of colour tiles.
Flick the switches to change the colour of the tiles.

Then whilst standing on the pressure plate say ?.

Sherlock will then show you which colour tiles you have got correct.

Repeat the process until you have the correct combination.

Once all four tiles are correct, say Solved! whilst standing on the pressure plate.
Orient - Step 5
Enter the teleporter.

Orient - Step 6
Use the This Is Evidence.

Orient - Step 7
Flick the switch to receive your second badge!


Return to the entrance to continue!
Church - Step 1
Step on the arrow tiles or say !Church to teleport.
Enter the teleporter.

Church - Step 2
Enter the teleporter.

Church - Step 3
Wait in the queue for your turn.
Church - Step 4
Note: You have 1 minute to complete the following game.
The aim of the game is to interact with furniture in the room to turn the colour tiles green.

Once done, the gate will open.

Now interact with these items until you get a code.
Once you have found the code, say it and then flick the switch to teleport.

Church - Step 5
Enter the teleporter.

Church - Step 6
Flick the switch to receive your third badge.


Return to the entrance to complete the event.
Bonus Badge
Now you have earned all 3 badges, wear them.
Flick this switch in the entrance room to receive your fourth and final badge.


Let us know in the comments section below what your thoughts on this badge quest! Did you enjoy the event?
Thanks for the guide 👍 x