Team Maze
by
Tyler · 2 years ago
It's time to work together in this team based badge event!
Room Name: · · · TEAM MAZE · · · START · · ·
Room Owner: harkel
Or you can click the room icon at the top of this guide to be taken directly there.
This badge event requires you to work together in a team of at least 4 players to pass the individual rooms.
It is worth reading the rules to each room before you attempt them.
Unlike death run based events, not every room in this event is time-based meaning you can wait for others to catch up. There is also not a limit of 4 players in each room, so you may find yourself in larger groups.
Several of the levels in this event are time-based.
The first four timed levels are 30 seconds each. The second set of four are 1 minute each.
If you do not finish these levels in the time limit, or you fail by stepping on a red roller for instance, you will be sent back to the previous time-based level. This will make more sense when you reach one of these levels.
When in these timed levels, you may be stuck inside of the teleporter. You can click the SID plushie to move yourself in front of the one-way gate.

At the end of each of these levels, be sure to reach the white tiles to teleport into the teleporter.

Here is a quick notice regarding lives.
In the standard non-time based rooms, if you lose in the level you will be sent to the area pictured below. Stepping on the white tile will send you back into the game. This is your one personal life. Some rooms will also provide opportunities to revive all players, allowing them to reenter without using their life. This is the use of the Aqua coloured tile, one of which is pictured below.

Understandably the explanations in this guide may be quite long.
I will be referencing a players role in each level as P1 for Player 1, P2 for Player 2 and so on to try and shorten the explanations.
For the duration of this part, you should only walk when the Dizziti is off as shown.
You must work together, having a player step on the coloured tiles to open the colour-corresponding gates. The gates will only stay open when a player is on the tile.
P1 (Player 1) should step on the green tile to open the green gate, another player should stay in the gate as the others advance so P1 can advance themselves. Repeat this for all four gates.

Note: Avoid stepping on red tiles or red rollers in this part.
One player should head to the switch to help the other players across.
The player at the switch will need to flick the switch to move the coloured tiles onto the rollers allowing the other players to cross them. The tiles that move up depend on what tile the player is stood on.
As you can see below, the player at the switch is stood on the yellow tile, this brought up the yellow tiles on the rollers. The tiles are in the order Pink, Yellow, Blue, Green.
Once at least one player has crossed the rollers, they can use the switch on the opposite side to help the player who was using the switch originally, to cross themselves.

Note: You must avoid collision with the moving glowballs.
To open the final gate, you must light up the four cubes. To do so, you must enter the one way gates. The gates will be rotated correctly when another player is stood on the colored-corresponding tiles.
E.g. One player must be stood on the blue tile, to rotate the blue gate for another player to enter it.
Be sure to hold the final white gate to allow all members to advance.

If you repeatedly move on and off a coloured tile, it will move that colours block forward.
P1 should repeatedly step on and off the green tile until it reaches the end of its path. P2 should move with it, blocking it at the end. P1 can now go up with P2. You can step aside to allow the block to move back to its original position. P1 and P2 can now repeat this with the pink and yellow blocks. Once a player steps on the blue tile, it will open the blue gate allowing the remaining players to advance.

To complete this room, there needs to be a player on each of the four coloured tiles. Once the timer reaches 0, all players will teleport onto the teleporter. Enter the teleporter to continue.
Note: The timer is 2 minutes long.

Note: Avoid stepping on the red tiles otherwise you will lose your life.
The aim of the game is to cross to the other side using the coloured tiles. All tiles of a certain colour will move if you step on one, that is both with the tiles at the start/end and in the middle.
A player at the start zone can help assist at least one player across, they can then use the tiles at the opposite side to help that player themselves. Once you've all made it, enter the teleporter to continue.

Note: This is the first timed level. Make sure your team is ready before you begin!
You have 30 seconds to complete this game. If you lose in this level, you will just reset.
P1 should step on the beige tile to rotate the beige gate. Allowing them to enter the rollered section.
P2 should head to the coloured tiles.
P2 needs to cross the tiles, only stepping on a tile when P1 is on the color-corresponding roller as seen in the image below.
Once P2 has crossed, flick the switch to open the purple gate. The remaining players can now advance.
P1 will need the beige tile stepped on to help them out of their section.

You will now be back in the entrance. This level is pretty simple, a player in the lobby needs to help push the puzzle boxes onto the rollers allowing you to cross. Once you've made it across, enter the teleporter.

Note: This is the second timed level. Make sure your team is ready before you begin!
You will lose if you run out of time, or step on a red roller.
You have 30 seconds to complete this game. If you lose in this level, you will be sent back to Level 3.
P1 should move the puzzle box onto the black roller. They should then continue onto the beige tile to open the beige gate.
P2 should now head to and step onto the purple tile.
P3 should run through the gates to the tile in front of the rollers, preventing the puzzle box from falling off.
P4 should hold the purple gate.
P2 can now hold the beige gate for P1 to cross.
P4 should wait for P1 and P2 to pass through the purple gate before heading to the white tiles.
P3 should make sure the other players are all through before heading to the white tiles.
Enter the teleporter to continue.

Note: You should avoid collision with the moving glowballs otherwise you will lose a life.
The aim of the game is to simply flick the switches to open the next corresponding gate.
The pink switch opens the pink gate, allowing access to the blue switch and so on.
Each gate only stays open for 15 seconds.
You can flick the highlighted switch on the aqua tile to revive players.
Once your team has made it, enter the teleporter to continue.

Note: This is the third timed level. Make sure your team is ready before you begin!
You will lose if you run out of time, step on a red roller or if the puzzle box is stuck.
You have 30 seconds to complete this game. If you lose in this level, you will be sent back to Level 5.
In this level, the rotation of the one way gates is controlled by the puzzle box being on the color-corresponding roller.
P1 should move the puzzle box onto the rollers. Whilst P2 is ready to enter the one way gates.
P1 needs to keep control of the puzzle box, making sure it heads onto the correct rollers whilst ensuring it does not fall off. If needed, another player could come and help block the box from falling off.
Once P2 has reached the switch, flick it to open the purple gate. This will allow the other players to advance. Make sure to help P2 out still by rotating the pink gate.

Note: Some of the red tiles will remove your life. Be careful when stepping.
Your team will be split in this level, some will need to go left, whilst others right.
Inside the cubicles you will find the route the opposite side needs to take to cross their red coloured tiles. Be sure to exit the cubicle to tell them as these act as tents. Once the left side has crossed, they need to do the same for the players on the right. Once all players have crossed, enter the teleporter.
Note that the correct route is different each time.

Note: This is the forth timed level. Make sure your team is ready before you begin!
You will lose if you run out of time, step on a red roller or if the puzzle box is stuck.
You have 30 seconds to complete this game. If you lose in this level, you will be sent back to Level 7.
P1 should step onto the block to move it onto the rollers. They should roll with the block until it reaches the third red roller, at this point, diag to the right to step in front of the puzzle box, push the puzzle box and wait there.
P2 should have follow them to the block, as P1 moves, P2 should continue on to step onto the purple tile to rotate the purple roller.
P3 should be waiting at the tile near the start for the now empty block to reach them. Once it does, step onto the block to ride it. They should walk off onto the tile that is right of the switch, this blocks the block from falling off the rollers. They should also flick the beige switch to open the beige gate.
Now P2 and P4+ can cross using the opened beige gate and held puzzle box. Be sure to flick the aqua switch to open the final gate along the way. Once P2 and P4+ have crossed the puzzle box, P1 can now advance.
P3 should be last to finish as they need to hold the block on the rollers for the other players.
Once completed, enter the teleporter.

The player who entered the gate must follow the route to the purple tile. If they move onto a red tile, they will lose a life.
Once in the maze, you will be frozen and will automatically move forwards. The role of the other players (as pictured below) is to help change the direction of the player in the maze. The player in the maze needs to click the outer players to change their direction.
E.g. To turn left, they would need to face left, therefore click the player on the left.
Once you have reached the purple tile, the teleporter will rotate. You have 30 seconds to enter it.
You can also reach the aqua tile to save those without a life.

Flick the switch to receive your badge!


This is a checkpoint. You can now wear the badge and return here to continue the second half of the event another time. Just like in the entrance, the four coloured tiles must be occupied when the timer runs out for everyone to teleport into the game.

Cross to the other side without colliding with the moving glowballs.
Step onto the aqua tile to revive any dead players.

Note: This is the fifth timed level. Make sure your team is ready before you begin!
You will lose if you run out of time.
You have 1 minute to complete this game.
The aim of this game is to step on the purple tiles which spawn in to score a point.
You must score 18 points to complete the game.
An example GIF can be seen below.

Note: You must avoid stepping on any red tiles.
The aim of this level is for a player to reach the purple tile.
To do this, the other players must flick switches to spawn walkable tiles which move down the lanes of red tiles.
As always, reaching the aqua tile will save all dead players.
Once complete, you have 30 seconds to reach the rotated teleporter.

Note: This is the sixth timed level. Make sure your team is ready before you begin!
You will lose if you run out of time.
You have 1 minute to complete this game.
The aim of this level is to prevent the glowball from hitting your opponents.
Do this by luring the glowball away from them.
Achieve this 9 times within the time limit to complete the game.

Two players should step onto the green / blue tiles on the far left. The other two players should go onto the green / blue tiles in the game area. The players outside the area will now control their color-corresponding player within the area. They need to move them to both the purple tiles to unlock the purple gate. They should then get the players to the gate to escape. Be sure to avoid collision with the glowballs at all times.
The roles will then be reversed, this time with the pink / yellow tiles on the opposite side.

Note: This is the seventh timed level. Make sure your team is ready before you begin!
You will lose if you run out of time.
You have 1 minute to complete this game.
When the players teleport into the game and step onto their tiles, you must now click to move around to avoid collision with the moving glowballs. As you survive, the counter in the middle will slowly count down. You must survive until the counter reaches 0.
An example GIF can be seen below.

For this level you must work together to guide the glowball onto the purple tile.
The glowball will reset if it touches a beige tile.
Guide the glowball onto the aqua tile to save dead players.
Once complete, you have 30 seconds to reach the rotated teleporter.
An example GIF can be seen below.

Note: This is the eighth and final timed level. Make sure your team is ready before you begin!
You will lose if you run out of time.
You have 1 minute to complete this game.
Once all players are on their coloured tiles, four of the eight slope lights will turn green. You must quickly run onto the purple tiles next to these lights to score a point. You must score 7 points within the time limit to complete the game.
An example GIF can be seen below.

Note: Avoid stepping on red tiles.
Navigate your way to the other side of the maze. When you step forwards, you will automatically move forwards until you hit a wall or closed gate.
If you step onto a coloured tile, the color-corresponding gate will close for 0.5 seconds. Work as a team to figure out a route to reach the other side.
If you reach the aqua tile you can save dead players.
Once complete, enter the teleporter to complete the maze!

Flick the switch to receive your final badge!


Let us know in the comments section below what your thoughts on this badge quest! Did you enjoy the event?
Room Information
Room Name: · · · TEAM MAZE · · · START · · ·
Room Owner: harkel
Or you can click the room icon at the top of this guide to be taken directly there.
Basics & Lives
This badge event requires you to work together in a team of at least 4 players to pass the individual rooms.
It is worth reading the rules to each room before you attempt them.
Unlike death run based events, not every room in this event is time-based meaning you can wait for others to catch up. There is also not a limit of 4 players in each room, so you may find yourself in larger groups.
Several of the levels in this event are time-based.
The first four timed levels are 30 seconds each. The second set of four are 1 minute each.
If you do not finish these levels in the time limit, or you fail by stepping on a red roller for instance, you will be sent back to the previous time-based level. This will make more sense when you reach one of these levels.
When in these timed levels, you may be stuck inside of the teleporter. You can click the SID plushie to move yourself in front of the one-way gate.

At the end of each of these levels, be sure to reach the white tiles to teleport into the teleporter.

Here is a quick notice regarding lives.
In the standard non-time based rooms, if you lose in the level you will be sent to the area pictured below. Stepping on the white tile will send you back into the game. This is your one personal life. Some rooms will also provide opportunities to revive all players, allowing them to reenter without using their life. This is the use of the Aqua coloured tile, one of which is pictured below.

Understandably the explanations in this guide may be quite long.
I will be referencing a players role in each level as P1 for Player 1, P2 for Player 2 and so on to try and shorten the explanations.
Level 1 (Entrance) - Part A
For the duration of this part, you should only walk when the Dizziti is off as shown.
You must work together, having a player step on the coloured tiles to open the colour-corresponding gates. The gates will only stay open when a player is on the tile.
P1 (Player 1) should step on the green tile to open the green gate, another player should stay in the gate as the others advance so P1 can advance themselves. Repeat this for all four gates.

Level 1 - Part B
Note: Avoid stepping on red tiles or red rollers in this part.
One player should head to the switch to help the other players across.
The player at the switch will need to flick the switch to move the coloured tiles onto the rollers allowing the other players to cross them. The tiles that move up depend on what tile the player is stood on.
As you can see below, the player at the switch is stood on the yellow tile, this brought up the yellow tiles on the rollers. The tiles are in the order Pink, Yellow, Blue, Green.
Once at least one player has crossed the rollers, they can use the switch on the opposite side to help the player who was using the switch originally, to cross themselves.

Level 1 - Part C
Note: You must avoid collision with the moving glowballs.
To open the final gate, you must light up the four cubes. To do so, you must enter the one way gates. The gates will be rotated correctly when another player is stood on the colored-corresponding tiles.
E.g. One player must be stood on the blue tile, to rotate the blue gate for another player to enter it.
Be sure to hold the final white gate to allow all members to advance.

Level 1 - Part D
If you repeatedly move on and off a coloured tile, it will move that colours block forward.
P1 should repeatedly step on and off the green tile until it reaches the end of its path. P2 should move with it, blocking it at the end. P1 can now go up with P2. You can step aside to allow the block to move back to its original position. P1 and P2 can now repeat this with the pink and yellow blocks. Once a player steps on the blue tile, it will open the blue gate allowing the remaining players to advance.

Level 1 - Part E
To complete this room, there needs to be a player on each of the four coloured tiles. Once the timer reaches 0, all players will teleport onto the teleporter. Enter the teleporter to continue.
Note: The timer is 2 minutes long.

Level 2
Note: Avoid stepping on the red tiles otherwise you will lose your life.
The aim of the game is to cross to the other side using the coloured tiles. All tiles of a certain colour will move if you step on one, that is both with the tiles at the start/end and in the middle.
A player at the start zone can help assist at least one player across, they can then use the tiles at the opposite side to help that player themselves. Once you've all made it, enter the teleporter to continue.

Level 3
Note: This is the first timed level. Make sure your team is ready before you begin!
You have 30 seconds to complete this game. If you lose in this level, you will just reset.
P1 should step on the beige tile to rotate the beige gate. Allowing them to enter the rollered section.
P2 should head to the coloured tiles.
P2 needs to cross the tiles, only stepping on a tile when P1 is on the color-corresponding roller as seen in the image below.
Once P2 has crossed, flick the switch to open the purple gate. The remaining players can now advance.
P1 will need the beige tile stepped on to help them out of their section.

Level 4
You will now be back in the entrance. This level is pretty simple, a player in the lobby needs to help push the puzzle boxes onto the rollers allowing you to cross. Once you've made it across, enter the teleporter.

Level 5
Note: This is the second timed level. Make sure your team is ready before you begin!
You will lose if you run out of time, or step on a red roller.
You have 30 seconds to complete this game. If you lose in this level, you will be sent back to Level 3.
P1 should move the puzzle box onto the black roller. They should then continue onto the beige tile to open the beige gate.
P2 should now head to and step onto the purple tile.
P3 should run through the gates to the tile in front of the rollers, preventing the puzzle box from falling off.
P4 should hold the purple gate.
P2 can now hold the beige gate for P1 to cross.
P4 should wait for P1 and P2 to pass through the purple gate before heading to the white tiles.
P3 should make sure the other players are all through before heading to the white tiles.
Enter the teleporter to continue.

Level 6
Note: You should avoid collision with the moving glowballs otherwise you will lose a life.
The aim of the game is to simply flick the switches to open the next corresponding gate.
The pink switch opens the pink gate, allowing access to the blue switch and so on.
Each gate only stays open for 15 seconds.
You can flick the highlighted switch on the aqua tile to revive players.
Once your team has made it, enter the teleporter to continue.

Level 7
Note: This is the third timed level. Make sure your team is ready before you begin!
You will lose if you run out of time, step on a red roller or if the puzzle box is stuck.
You have 30 seconds to complete this game. If you lose in this level, you will be sent back to Level 5.
In this level, the rotation of the one way gates is controlled by the puzzle box being on the color-corresponding roller.
P1 should move the puzzle box onto the rollers. Whilst P2 is ready to enter the one way gates.
P1 needs to keep control of the puzzle box, making sure it heads onto the correct rollers whilst ensuring it does not fall off. If needed, another player could come and help block the box from falling off.
Once P2 has reached the switch, flick it to open the purple gate. This will allow the other players to advance. Make sure to help P2 out still by rotating the pink gate.

Level 8
Note: Some of the red tiles will remove your life. Be careful when stepping.
Your team will be split in this level, some will need to go left, whilst others right.
Inside the cubicles you will find the route the opposite side needs to take to cross their red coloured tiles. Be sure to exit the cubicle to tell them as these act as tents. Once the left side has crossed, they need to do the same for the players on the right. Once all players have crossed, enter the teleporter.
Note that the correct route is different each time.

Level 9
Note: This is the forth timed level. Make sure your team is ready before you begin!
You will lose if you run out of time, step on a red roller or if the puzzle box is stuck.
You have 30 seconds to complete this game. If you lose in this level, you will be sent back to Level 7.
P1 should step onto the block to move it onto the rollers. They should roll with the block until it reaches the third red roller, at this point, diag to the right to step in front of the puzzle box, push the puzzle box and wait there.
P2 should have follow them to the block, as P1 moves, P2 should continue on to step onto the purple tile to rotate the purple roller.
P3 should be waiting at the tile near the start for the now empty block to reach them. Once it does, step onto the block to ride it. They should walk off onto the tile that is right of the switch, this blocks the block from falling off the rollers. They should also flick the beige switch to open the beige gate.
Now P2 and P4+ can cross using the opened beige gate and held puzzle box. Be sure to flick the aqua switch to open the final gate along the way. Once P2 and P4+ have crossed the puzzle box, P1 can now advance.
P3 should be last to finish as they need to hold the block on the rollers for the other players.
Once completed, enter the teleporter.

Level 10
The player who entered the gate must follow the route to the purple tile. If they move onto a red tile, they will lose a life.
Once in the maze, you will be frozen and will automatically move forwards. The role of the other players (as pictured below) is to help change the direction of the player in the maze. The player in the maze needs to click the outer players to change their direction.
E.g. To turn left, they would need to face left, therefore click the player on the left.
Once you have reached the purple tile, the teleporter will rotate. You have 30 seconds to enter it.
You can also reach the aqua tile to save those without a life.

Checkpoint
Flick the switch to receive your badge!


This is a checkpoint. You can now wear the badge and return here to continue the second half of the event another time. Just like in the entrance, the four coloured tiles must be occupied when the timer runs out for everyone to teleport into the game.

Level 11
Cross to the other side without colliding with the moving glowballs.
Step onto the aqua tile to revive any dead players.

Level 12
Note: This is the fifth timed level. Make sure your team is ready before you begin!
You will lose if you run out of time.
You have 1 minute to complete this game.
The aim of this game is to step on the purple tiles which spawn in to score a point.
You must score 18 points to complete the game.
An example GIF can be seen below.

Level 13
Note: You must avoid stepping on any red tiles.
The aim of this level is for a player to reach the purple tile.
To do this, the other players must flick switches to spawn walkable tiles which move down the lanes of red tiles.
As always, reaching the aqua tile will save all dead players.
Once complete, you have 30 seconds to reach the rotated teleporter.

Level 14
Note: This is the sixth timed level. Make sure your team is ready before you begin!
You will lose if you run out of time.
You have 1 minute to complete this game.
The aim of this level is to prevent the glowball from hitting your opponents.
Do this by luring the glowball away from them.
Achieve this 9 times within the time limit to complete the game.

Level 15
Two players should step onto the green / blue tiles on the far left. The other two players should go onto the green / blue tiles in the game area. The players outside the area will now control their color-corresponding player within the area. They need to move them to both the purple tiles to unlock the purple gate. They should then get the players to the gate to escape. Be sure to avoid collision with the glowballs at all times.
The roles will then be reversed, this time with the pink / yellow tiles on the opposite side.

Level 16
Note: This is the seventh timed level. Make sure your team is ready before you begin!
You will lose if you run out of time.
You have 1 minute to complete this game.
When the players teleport into the game and step onto their tiles, you must now click to move around to avoid collision with the moving glowballs. As you survive, the counter in the middle will slowly count down. You must survive until the counter reaches 0.
An example GIF can be seen below.

Level 17
Note: You must not step on any red tiles.For this level you must work together to guide the glowball onto the purple tile.
The glowball will reset if it touches a beige tile.
Guide the glowball onto the aqua tile to save dead players.
Once complete, you have 30 seconds to reach the rotated teleporter.
An example GIF can be seen below.

Level 18
Note: This is the eighth and final timed level. Make sure your team is ready before you begin!
You will lose if you run out of time.
You have 1 minute to complete this game.
Once all players are on their coloured tiles, four of the eight slope lights will turn green. You must quickly run onto the purple tiles next to these lights to score a point. You must score 7 points within the time limit to complete the game.
An example GIF can be seen below.

Level 19
Note: Avoid stepping on red tiles.
Navigate your way to the other side of the maze. When you step forwards, you will automatically move forwards until you hit a wall or closed gate.
If you step onto a coloured tile, the color-corresponding gate will close for 0.5 seconds. Work as a team to figure out a route to reach the other side.
If you reach the aqua tile you can save dead players.
Once complete, enter the teleporter to complete the maze!

Badge Room
Flick the switch to receive your final badge!


Let us know in the comments section below what your thoughts on this badge quest! Did you enjoy the event?
Team Maze is also the perfect place to meet new friends 🐻🧡 so yoohoo lovell, mdy, jubxx, yuusa: gg!
If you haven't, PLEASE just try it out yourself and don't get intimidated by the looks, length, or team aspect of it, this is a brand new, chaotic, yet wholesome Habbo experience you wouldn't want to miss! If you're still adamant this isn't for you, I can assure you a great time from just watching other groups play. I've seen both World War 3 and UNESCO meetings within these Pura walls, but one thing for sure is that they all had the time of their lives, even if it's hard to admit lol. Huge shoutout to harkel & miwana for coming up with this beautifully crafted maze, I could definitely sense the love and effort put into making each and every one of the rooms ❤️ y'all a bunch of geniuses
TL/DR: best maze ever 10/10
Personally I just wanted to try the game today, I did not expect to win immediately and quickly. I was very lucky to find some loyal and skilled teammates, who did not abandon me, making me impossible to continue, or forcing me to wait hours for new people to come.
Beautiful game, definitely original and different from the usual ones, not as impossible as it seems from the outside.
I hadn't forgotten you, I left you a message before logging out, I hope you noticed it
That last level would have been a (mortal) hell without you
Love the event but that crash hurt