[Habbox] Mirrored Dimensions Part 2
by
Dani · 4 years ago
Join Habbox in completing their mirrored dimensions part 2 event. Earn 2 badges in the process.
Room Name: Mirrored Dimensions 21
Room Owner: Its.Dino
Or you can click the room icon at the top of this guide to be taken directly there.
Step on the arrow tiles to enter the queue. Then wait patiently for your turn. Note: You must be wearing the basic witch badge from part 1.


This is a two-player game. The aim of the game is for you to use the arrow tiles to guide your paint splat to the opposite ring plate before your opponent does in order to win the game. You must also avoid moving your paint splat on the red-colored tiles which will spawn in the game.

Enter the teleporter.

Note: You have 5 minutes to complete the next few steps. Wait for the gates to open. They close after 2 minutes.

Make your way to the one-way gates only stepping on the rollers.

Enter either of the pink one-way gates. Double click the potbelly lamps to turn them on when the elf is next to it. You will teleport once you complete it.

Using the large brown wooden stages, avoid the carved iced dragons to get to the next stage. If you get hit by the dragons they will teleport you to the beginning. Note: The stages are seats.

Using the snow puffs avoid colliding with the moving ice sculptures.
Follow the path provided below. You must move quickly as it automatically moves you forward. Note: If you lose you get teleported back to the beginning of the path.

Enter the pink one-way gate. Get to the other side by only stepping onto the ice nests. Let yourself roll on the rapids, before moving on to the next ice nest. You must move onto the next ice nest before your avatar moves with the nest, otherwise, you will be teleported back to the beginning.

Make your way to the one-way gate while avoiding the ice sculptures.

While avoiding collision with the moving ice angels you need to turn the colored tiles green. Each time you step on a tile, you will teleport on the opposite side. Once all the tiles are green the one-way gate will rotate.

Use the fruity slush dispenser to teleport.

Enter the teleporter.

Complete the snake maze. Note: The highlighted one-way gates rotate.

Enter the teleporter.

Step in the gate to enter the game.

Note: You have to survive 30 seconds to complete this game. Step on the snow puffs as they appear on the ice nests. If you are too slow, a winter palace guard will spawn instead. If you collide with a guard you will lose the game.

Enter the teleporter.

Note: You have 1 minute to complete this game. Wait patiently in the queue.

Walk to the stairs, only when the nutcracker is facing the direction shown.

Enter the teleporter to go upstairs.

Step on the colored tile.

Enter the teleporter to go downstairs.

Step on the 3 colored tiles shown below.



Sit on the bench.

Step on the colored tiles to teleport.

Enter the teleporter.

Use the well to teleport.

Complete the snake maze, avoid collision with the moving ice angels.

Enter the teleporter.

Wait patiently in the queue.

Complete the beat the dragon course. Make your way to the patio tile before the dragon does.

Enter the teleporter.

Using the ditches which open and close, make your way to the other side without colliding with either the moving haunted parasol or big foot. Once you are at the end the one-way gate will rotate.

Make your way through the snow seats and arrow tiles, the snow seats will try to push you backward, if you fall onto the floor you will teleport back to the one-way gate.

Enter the teleporter.

Make your way to the other side without colliding with the moving rotund yetis. Note: Use the ice nests as safe zones as you make your way around the course.

Enter the teleporter.

Use the joyful gift bag to receive your first badge. Then enter the teleporter.


Make your way around the course without colliding with the moving elves. You have to open each gate by using the hand item in that section, which is either a well, fish hole, or a pile o'balls. Enter the one-way gate to teleport.

Enter the teleporter.

Note: You have 10 seconds to complete this. The level resets every minute. Using the one-way gates, cross to the other side.

Enter the teleporter.

Note: You have 5 minutes to complete this game. You have to guide the snowman parts to the pressure plate to design the snowman which is in the haunted mirror. If an incorrect part is on the pressure plate, you have to say pop on the cabin stone tiles to remove it. Say done once complete to teleport.

Enter the teleporter.

Wait patiently in the queue.

While only standing in the basket sit on the good side stools to prevent the shadow nekomata from reaching the patio tiles. You will also need to use the four pile o'balls along the way.

Enter the teleporter.

Note: You have 2 minutes to complete this game. Walk in the gate when it opens. Double click the pancake plates when the color underneath matches the color required in that lane. Do this while avoiding collision with the moving icy beast. Say done to teleport once complete.


Enter the teleporter.

Double click the potbelly lamp for it to start following you. Click it again for it to stop. You have to move the lamps so they are on the tile of their color. If you collide with a lamp at any point, they will reset. Say done once complete.

Enter the teleporter.

Make it across the pods without stepping on the blue-colored tiles. Note: The pods will automatically move you forward.

Enter the teleporter.

Wait patiently in the queue.

Follow the path shown below. Note: You will have to complete this three times.

Wait patiently in the queue.

Follow the path shown below.

Wait patiently in the queue.

Follow the path shown below.

Enter the teleporter.

Use the hand water pump for your final badge.


Let us know in the comments section below what your thoughts on this badge quest! Did you enjoy the
event?
Room Information
Room Name: Mirrored Dimensions 21
Room Owner: Its.Dino
Or you can click the room icon at the top of this guide to be taken directly there.
Step 1
Step on the arrow tiles to enter the queue. Then wait patiently for your turn. Note: You must be wearing the basic witch badge from part 1.


Step 2
This is a two-player game. The aim of the game is for you to use the arrow tiles to guide your paint splat to the opposite ring plate before your opponent does in order to win the game. You must also avoid moving your paint splat on the red-colored tiles which will spawn in the game.

Step 3
Enter the teleporter.

Step 4
Note: You have 5 minutes to complete the next few steps. Wait for the gates to open. They close after 2 minutes.

Step 5
Make your way to the one-way gates only stepping on the rollers.

Step 6
Enter either of the pink one-way gates. Double click the potbelly lamps to turn them on when the elf is next to it. You will teleport once you complete it.

Step 7
Using the large brown wooden stages, avoid the carved iced dragons to get to the next stage. If you get hit by the dragons they will teleport you to the beginning. Note: The stages are seats.

Step 8
Using the snow puffs avoid colliding with the moving ice sculptures.
Step 9
Follow the path provided below. You must move quickly as it automatically moves you forward. Note: If you lose you get teleported back to the beginning of the path.

Step 10
Enter the pink one-way gate. Get to the other side by only stepping onto the ice nests. Let yourself roll on the rapids, before moving on to the next ice nest. You must move onto the next ice nest before your avatar moves with the nest, otherwise, you will be teleported back to the beginning.

Step 11
Make your way to the one-way gate while avoiding the ice sculptures.

Step 12
While avoiding collision with the moving ice angels you need to turn the colored tiles green. Each time you step on a tile, you will teleport on the opposite side. Once all the tiles are green the one-way gate will rotate.

Step 13
Use the fruity slush dispenser to teleport.

Step 14
Enter the teleporter.

Step 15
Complete the snake maze. Note: The highlighted one-way gates rotate.

Step 16
Enter the teleporter.

Step 17
Step in the gate to enter the game.

Step 18
Note: You have to survive 30 seconds to complete this game. Step on the snow puffs as they appear on the ice nests. If you are too slow, a winter palace guard will spawn instead. If you collide with a guard you will lose the game.

Step 19
Enter the teleporter.

Step 20
Note: You have 1 minute to complete this game. Wait patiently in the queue.

Step 21
Walk to the stairs, only when the nutcracker is facing the direction shown.

Step 22
Enter the teleporter to go upstairs.

Step 23
Step on the colored tile.

Step 24
Enter the teleporter to go downstairs.

Step 25
Step on the 3 colored tiles shown below.



Step 26
Sit on the bench.

Step 27
Step on the colored tiles to teleport.

Step 28
Enter the teleporter.

Step 29
Use the well to teleport.

Step 30
Complete the snake maze, avoid collision with the moving ice angels.

Step 31
Enter the teleporter.

Step 32
Wait patiently in the queue.

Step 33
Complete the beat the dragon course. Make your way to the patio tile before the dragon does.

Step 34
Enter the teleporter.

Step 35
Using the ditches which open and close, make your way to the other side without colliding with either the moving haunted parasol or big foot. Once you are at the end the one-way gate will rotate.

Step 36
Make your way through the snow seats and arrow tiles, the snow seats will try to push you backward, if you fall onto the floor you will teleport back to the one-way gate.

Step 37
Enter the teleporter.

Step 38
Make your way to the other side without colliding with the moving rotund yetis. Note: Use the ice nests as safe zones as you make your way around the course.

Step 39
Enter the teleporter.

Step 40
Use the joyful gift bag to receive your first badge. Then enter the teleporter.


Step 41
Make your way around the course without colliding with the moving elves. You have to open each gate by using the hand item in that section, which is either a well, fish hole, or a pile o'balls. Enter the one-way gate to teleport.

Step 42
Enter the teleporter.

Step 43
Note: You have 10 seconds to complete this. The level resets every minute. Using the one-way gates, cross to the other side.

Step 44
Enter the teleporter.

Step 45
Note: You have 5 minutes to complete this game. You have to guide the snowman parts to the pressure plate to design the snowman which is in the haunted mirror. If an incorrect part is on the pressure plate, you have to say pop on the cabin stone tiles to remove it. Say done once complete to teleport.

Step 46
Enter the teleporter.

Step 47
Wait patiently in the queue.

Step 48
While only standing in the basket sit on the good side stools to prevent the shadow nekomata from reaching the patio tiles. You will also need to use the four pile o'balls along the way.

Step 49
Enter the teleporter.

Step 50
Note: You have 2 minutes to complete this game. Walk in the gate when it opens. Double click the pancake plates when the color underneath matches the color required in that lane. Do this while avoiding collision with the moving icy beast. Say done to teleport once complete.


Step 51
Enter the teleporter.

Step 52
Double click the potbelly lamp for it to start following you. Click it again for it to stop. You have to move the lamps so they are on the tile of their color. If you collide with a lamp at any point, they will reset. Say done once complete.

Step 53
Enter the teleporter.

Step 54
Make it across the pods without stepping on the blue-colored tiles. Note: The pods will automatically move you forward.

Step 55
Enter the teleporter.

Step 56
Wait patiently in the queue.

Step 57
Follow the path shown below. Note: You will have to complete this three times.

Step 58
Wait patiently in the queue.

Step 59
Follow the path shown below.

Step 60
Wait patiently in the queue.

Step 61
Follow the path shown below.

Step 62
Enter the teleporter.

Step 63
Use the hand water pump for your final badge.


Let us know in the comments section below what your thoughts on this badge quest! Did you enjoy the
event?
Thanks for the guide ♥