Jamaica Day 2021
by
Rel · 5 years ago
It's Jamaica's 59th year of Independence! What better way to celebrate than with 3 brand new badges!
Room Name: [Jamaica Day] Entrance
Room Owner: kalesalad
Or you can click the room icon at the top of this guide to be taken directly there.
You DO NOT have to do the rooms in the order shown below! You can enter any level. The bots next to the teleporters will tell you the difficulty of that room.

At every stage when you lose there is a slight delay with the teleports to prevent glitching. Be patient and wait to stop teleporting before continuing.
Enter the teleporter shown below.
Note: You do NOT have to do the rooms in this order. You can start at easy, medium or hard.

Using the pods, flick the switches on the rollers highlighted below. Missing a switch will result in you being sent back to the start.

Example

Note: The switches can only be flicked on the rollers one space in front of the red rollers. The final green tile is also anti afk so walk off it quickly.
Stand on the tiles shown below to teleport.

Complete the telephrase using the following answers:
Sunlight
Ackee and Salt Fish
Nanny of the Maroons
Out of Many One People

Make your way to the green tiles only walking when both parrots are facing the direction shown below.

Checkpoint: Dying from step 5 - step 8 will send you back to here.
Use the banzai to teleport and you must instantly walk off the pod or you'll be sent back.

Note: You should not walk off the pod diagonally, only straight.
Get through the gates only standing on the green tiles. Make it to the other side.

Using only the green tiles, make it across the rollers without being hit by the moving crabs.

Using the green tile, flick both switches to open the end gates.

Note: You must only flick each switch once and blocking the path of the green tile will also make you lose!
Checkpoint: Dying from step 9 - step 11 will send you back to here.
Walk on the green tiles without colliding with the moving crab.

Make your way to the end green tiles without being on the same row as the crab.

Make your way to the Forest Ring Teleport without being hit by the moving crab.
You must time entering the teleporter correctly so you continue the next section using the green tile and make it to the green pod.
To ensure you walk out onto the green tile, enter the teleporter when the tile is on the one highlighted patio below. You'll then need to follow the green tile around to make it to the green pod.
Note: The mouse trap is anti-afk so do NOT camp here!

Example

Flick the switch to receive your badge!


Enter the teleporter to get back to the main room.

Enter the teleporter shown below.
Tip: Use the fishing rod to teleport.
Note: You do NOT have to do the rooms in this order. You can start at easy, medium or hard.

Use the ice cream trolley to teleport.

Checkpoint: Dying from step 14 - 15 will send you back to here.
Use the switch to turn the tile in front of the one ways green. Get to the end without being hit by the moving crabs.

Using the good side stools, stand on the flashing tile when they are green and make your way to the patios to teleport.

Behind the waterfalls are rollers, you must flick the switches on the roller before the switch. The final 2 switches are stacked above each other so you'll need to be quick. See the example shown below.

Note: Losing here will allow you to redo this level.
Checkpoint: Dying from step 17 - step 19 will send you back to here.
Enter the gate and flick the switch to rotate the first one way gate. Go through it and stay on the rollers until the end one way gate rotates and go through it. See the example below.

Using the pods, avoid the crab and make it to the end.

Note: The pods will auto move you towards the red tiles.
Make it to the end using the one way gates. One of them moves position and the other changes direction, so you'll need to time it correctly. See the example below.

Checkpoint: Dying from step 20 - step 22 will send you back to here.
Using the one ways, good side stools and without standing on the red tiles, make your way to the end green tile.

Note: Walking on the red tiles and colliding with the stools will send you back.
Say GO to teleport onto the coins. Once on top, walk on the green tiles to teleport.

Note: You will need to time this, if you land when the tiles are red, you'll be sent back.
Before doing this step, watch the example below. By walking on the green tiles, you must make it to the star tile without walking on the patios and without colliding with the tiles.

Tip: To start here, I walk onto the first tile as it's about to move to the gate.
Flick the switch to receive your badge.


Enter the teleporter shown below to get back to the main room.

Enter the teleporter shown below.
Tip: You can use the cooler to teleport.
Note: You do NOT have to do the rooms in this order. You can start at easy, medium or hard.

Checkpoint: Dying from step 25 - step 26 will send you back to here.
Without touching the water, make your way to the wooden stages using the jet skis.

Using the rollers, make your way to the end tile without being tripped by the red colour tiles. Use the example below for when to click.

Note: You can work out your own timings but spamming the final tile doesn't work.
Checkpoint: Dying from step 27 - step 28 will send you back here.
See the example below before trying this step. You must enter the pods and walk backwards and then forwards then through the gates without standing on the red tiles.
Note: Stick to one side, if you cross between the left and the right side the anti afk may kick you.
Walk on the green tiles to start.

Here you need to flick the switch before you teleport backwards, using the pods where necessary. Below is an example of how to do this.

Checkpoint: Dying from step 29 - step 31 will send you back here.
Using the green tile and the one way gate, make it to the end without being hit by the moving crabs or walking on the red tiles. See the example below.

Note: The crabs can sometimes block the one way gate from moving forwards so you need to time it correctly. It is also possible to stop inside the gate to stay out of the path of the crab as shown in the example.
Whilst standing on the patio highlighted below, flick the switch for the colour tiles to spawn, use them to get across before they disappear.

Note: The tile will not spawn unless you flick from the position highlighted.
You need to time this correctly and do it quickly! After entering the stationary gate with the green tile underneath, it will stop the rotating gate. You must then go back onto the roller and through the gate that was rotating without stopping.

Note: If you're too slow the gate will still open but you won't go through it.
Checkpoint: Dying from step 32 - step 33 will send you back to here.
Stand on the green tiles to begin.

Enter the one ways without stepping on the red tiles. You must turn the colour tile underneath the yellow gate green before entering it to proceed. To change the colour of the tile to green, you must step on the space highlighted below twice. Repeat the process with the second set of gates (space that changes colour tile is highlighted).

Example

Note: You can't stop inside any of the gates or else you will lose.
Additionally, you must take note of the elf on top of the rollers. If you start entering the gates on the wrong roller timing, you will also fail.

You must only walk on the rollers / use the gates when the crab is on the corresponding colour tile.

Make it to the star tile at the end to teleport. Use the gif below as an example

Enter the teleporter shown below to receive your badge.


Use the teleporter shown below to get back to the main room.

Let us know in the comments section below what your thoughts on this badge quest! Did you enjoy the event?
Room Information
Room Name: [Jamaica Day] Entrance
Room Owner: kalesalad
Or you can click the room icon at the top of this guide to be taken directly there.
Notice
You DO NOT have to do the rooms in the order shown below! You can enter any level. The bots next to the teleporters will tell you the difficulty of that room.

At every stage when you lose there is a slight delay with the teleports to prevent glitching. Be patient and wait to stop teleporting before continuing.
Step 1 - EASY
Enter the teleporter shown below.
Note: You do NOT have to do the rooms in this order. You can start at easy, medium or hard.

Step 2
Using the pods, flick the switches on the rollers highlighted below. Missing a switch will result in you being sent back to the start.

Example

Note: The switches can only be flicked on the rollers one space in front of the red rollers. The final green tile is also anti afk so walk off it quickly.
Stand on the tiles shown below to teleport.

Step 3
Complete the telephrase using the following answers:
Sunlight
Ackee and Salt Fish
Nanny of the Maroons
Out of Many One People

Step 4
Make your way to the green tiles only walking when both parrots are facing the direction shown below.

Step 5
Checkpoint: Dying from step 5 - step 8 will send you back to here.
Use the banzai to teleport and you must instantly walk off the pod or you'll be sent back.

Note: You should not walk off the pod diagonally, only straight.
Step 6
Get through the gates only standing on the green tiles. Make it to the other side.

Step 7
Using only the green tiles, make it across the rollers without being hit by the moving crabs.

Step 8
Using the green tile, flick both switches to open the end gates.

Note: You must only flick each switch once and blocking the path of the green tile will also make you lose!
Step 9
Checkpoint: Dying from step 9 - step 11 will send you back to here.
Walk on the green tiles without colliding with the moving crab.

Step 10
Make your way to the end green tiles without being on the same row as the crab.

Step 11
Make your way to the Forest Ring Teleport without being hit by the moving crab.
You must time entering the teleporter correctly so you continue the next section using the green tile and make it to the green pod.
To ensure you walk out onto the green tile, enter the teleporter when the tile is on the one highlighted patio below. You'll then need to follow the green tile around to make it to the green pod.
Note: The mouse trap is anti-afk so do NOT camp here!

Example

Step 12
Flick the switch to receive your badge!


Enter the teleporter to get back to the main room.

Step 13 - MEDIUM
Enter the teleporter shown below.
Tip: Use the fishing rod to teleport.
Note: You do NOT have to do the rooms in this order. You can start at easy, medium or hard.

Use the ice cream trolley to teleport.

Step 14
Checkpoint: Dying from step 14 - 15 will send you back to here.
Use the switch to turn the tile in front of the one ways green. Get to the end without being hit by the moving crabs.

Step 15
Using the good side stools, stand on the flashing tile when they are green and make your way to the patios to teleport.

Step 16
Behind the waterfalls are rollers, you must flick the switches on the roller before the switch. The final 2 switches are stacked above each other so you'll need to be quick. See the example shown below.

Note: Losing here will allow you to redo this level.
Step 17
Checkpoint: Dying from step 17 - step 19 will send you back to here.
Enter the gate and flick the switch to rotate the first one way gate. Go through it and stay on the rollers until the end one way gate rotates and go through it. See the example below.

Step 18
Using the pods, avoid the crab and make it to the end.

Note: The pods will auto move you towards the red tiles.
Step 19
Make it to the end using the one way gates. One of them moves position and the other changes direction, so you'll need to time it correctly. See the example below.

Step 20
Checkpoint: Dying from step 20 - step 22 will send you back to here.
Using the one ways, good side stools and without standing on the red tiles, make your way to the end green tile.

Note: Walking on the red tiles and colliding with the stools will send you back.
Step 21
Say GO to teleport onto the coins. Once on top, walk on the green tiles to teleport.

Note: You will need to time this, if you land when the tiles are red, you'll be sent back.
Step 22
Before doing this step, watch the example below. By walking on the green tiles, you must make it to the star tile without walking on the patios and without colliding with the tiles.

Tip: To start here, I walk onto the first tile as it's about to move to the gate.
Step 23
Flick the switch to receive your badge.


Enter the teleporter shown below to get back to the main room.

Step 24 - HARD
Enter the teleporter shown below.
Tip: You can use the cooler to teleport.
Note: You do NOT have to do the rooms in this order. You can start at easy, medium or hard.

Step 25
Checkpoint: Dying from step 25 - step 26 will send you back to here.
Without touching the water, make your way to the wooden stages using the jet skis.

Step 26
Using the rollers, make your way to the end tile without being tripped by the red colour tiles. Use the example below for when to click.

Note: You can work out your own timings but spamming the final tile doesn't work.
Step 27
Checkpoint: Dying from step 27 - step 28 will send you back here.
See the example below before trying this step. You must enter the pods and walk backwards and then forwards then through the gates without standing on the red tiles.
Note: Stick to one side, if you cross between the left and the right side the anti afk may kick you.
Step 28
Walk on the green tiles to start.

Here you need to flick the switch before you teleport backwards, using the pods where necessary. Below is an example of how to do this.

Step 29
Checkpoint: Dying from step 29 - step 31 will send you back here.
Using the green tile and the one way gate, make it to the end without being hit by the moving crabs or walking on the red tiles. See the example below.

Note: The crabs can sometimes block the one way gate from moving forwards so you need to time it correctly. It is also possible to stop inside the gate to stay out of the path of the crab as shown in the example.
Step 30
Whilst standing on the patio highlighted below, flick the switch for the colour tiles to spawn, use them to get across before they disappear.

Note: The tile will not spawn unless you flick from the position highlighted.
Step 31
You need to time this correctly and do it quickly! After entering the stationary gate with the green tile underneath, it will stop the rotating gate. You must then go back onto the roller and through the gate that was rotating without stopping.

Note: If you're too slow the gate will still open but you won't go through it.
Step 32
Checkpoint: Dying from step 32 - step 33 will send you back to here.
Stand on the green tiles to begin.

Enter the one ways without stepping on the red tiles. You must turn the colour tile underneath the yellow gate green before entering it to proceed. To change the colour of the tile to green, you must step on the space highlighted below twice. Repeat the process with the second set of gates (space that changes colour tile is highlighted).

Example

Note: You can't stop inside any of the gates or else you will lose.
Additionally, you must take note of the elf on top of the rollers. If you start entering the gates on the wrong roller timing, you will also fail.

Step 33
You must only walk on the rollers / use the gates when the crab is on the corresponding colour tile.

Make it to the star tile at the end to teleport. Use the gif below as an example

Step 34
Enter the teleporter shown below to receive your badge.


Use the teleporter shown below to get back to the main room.

Let us know in the comments section below what your thoughts on this badge quest! Did you enjoy the event?
✨🇯🇲Happy Independence Day to my homeland🇯🇲✨
Happy Belated Jamaican Independence Day to All!!! Lovely to celebrate (and hopefully in the future to learn more about) this absolutely gorgeous country with wonderfully exciting culture, beautiful people, and food so good you’ll dream about it!!!
Managed to get all three badges, thanks for the guide ♥