[Fuusio & HabboQuests] LGBTQ+ Pride Rainbow Maze 2026
by
kitten · 4 months ago
It's time for our annual LGBTQ+ Rainbow Maze, this year with Fuusio! Obtain three fabulous badges for your collection and learn about the LGBTQ+ community along the way!
Room Name: [FUUSIO] Rainbow Maze Entrance
Room Owner: Aerie
Or you can click the room icon at the top of this guide to be taken directly there.
Bonus Game
There is a bonus badge at the beginning of this event which can be either completed at any time before or after the full maze. Refer to the Bonus Game step for the guide.

Checkpoints
The main badge checkpoint can be found by either searching kalesalad in your navigator or using the left-side pride flag dispenser to teleport in the entrance room. We also have checkpoints in Step 18, 20, and 21. If you disconnect or leave during these levels, you will be able to return to these rooms and continue the games.

Once in the badge checkpoint room, wear the badge shown below and flick the switch to teleport and continue on in the maze. Refer to Step 9 to continue the maze from here.

Step on the green color tiles to begin the bonus game.

Note: You have 5 minutes to complete the following games:
Section 1:
Don't fall off the rollers, then avoid being hit by the moving oil lamps. Step on the green color tiles to continue.


Section 2:
Use the green tiles to get across to the two green tiles at the end. Avoid being hit by the moving green tiles or stepping on the yellow tiles. When in the final one way gate, double click the bubble juice blower. Once you click the bubble juice blower, a yellow gate will appear to the left of the last gate. Go through it to turn the tile green and quickly click on it. Once you step on the green tile, quickly move on to the flame tile to continue.


Section 3:
Step on the pink rollers/gates and blue rollers/gates when the lion is on the matching color. Flick the switch to rotate the first rotated gate. Avoid falling onto the floor. Once you step in the last rotating gate, the flame tile will open. Step on it to win.

Flick the switch to receive your badge.


Use the Be Kind Machine and enter the teleporter to begin the maze.


Spot the differences to turn the color tiles green. Everyone who has said a difference will teleport when all color tiles are green. If you haven't said a difference, you will not teleport.

Enter the teleporter.

Make your way to the other side and step on the arrow plates by standing on a color tile only when it matches the main color tile.

Enter the teleporter.

Make your way around the room and avoid stepping on the moving flowers. This game will reset every 5 minutes to avoid blockers.

Enter the teleporter.

Wait patiently in the queue.

You have 5 seconds to move and 30 seconds to complete the game. Sit on all 3 pillows and walk back out before the wall of flame turns on.

Enter the teleporter.

Wait patiently in the queue.

You must survive a game of Guitar Hero for 1 minute. Step on the corresponding color tile when it reaches the clear color tiles.

Enter the teleporter.

Make your way to the green tiles only walking on the blue color tiles and rollers. Do not collide with the blue tiles. You can click the color tiles at the start or say !R, !O, or !P to change lanes.

Enter the teleporter.

Quickly make your way through all 3 sections of pillows without stopping. Once complete you will receive your badge.

Enter the teleporter. Flick the switch if you didn't receive your badge.


Sit on the bench to teleport.

Enter the teleporter.

Note: You can click on the blue tiles to change lanes.
Use the moving pods to make your way to the one-way gates to teleport.

Enter the teleporter.

Make your way to the other side while avoiding the moving glowballs. You must repeatedly step on the color tiles to turn them both green to rotate the gates. Once the gates are rotated, the game will reset after 15 seconds.

Enter the teleporter.

A tile will light up once you enter the game area. Follow the tile and once it's finished shuffling, stand on the one you think was the original to teleport.

Enter the teleporter.

Wait patiently in the queue.

You have 5 seconds to move and 20 seconds to complete this game. Walk on and off the rollers to glitch your way through the bots and make it to the end pod to teleport.

Enter the teleporter.

Wait patiently in the queue.

Avoid colliding with the moving rainbow and use the switches to light up the path. You must survive for 30 seconds.

Enter the teleporter.

Avoid colliding with the moving bright unicorns and make your way to the arrow plate to teleport.

Enter the teleporter.

Wait patiently in the queue.

You have 5 seconds to move. The pillows will automatically push you forwards. Flick all the switches to turn the color tiles under them green. Once they're all green, sitting on the final pillow will teleport you.

Enter the teleporter.

Wait patiently in the queue.

Make you way to the pink tile by standing on the purple rollers to push back the star flower before it reaches the red tile.

Enter the teleporter.

Note: This room is a checkpoint. If you disconnect or leave during this level, you will be able to return to this room and continue later.
Wait patiently in the queue.

Note: 5 people can play this game at once.
Step on a green tile to earn a point. Once you have 5 points, you will have 3 attempts without touching the wall to make it to the yellow line to win. Stepping on the blue tiles will push you 6 tiles forward. If you fail 3 times, you will lose. If you get hit by the moving wall, you will lose.

Enter the teleporter.

Wait patiently in the queue.

You have 1 minute and 30 seconds to complete the following game:
Line up the bright unicorns so that they line up with the color tiles. When they're aligned, flick the switch to teleport.

Enter the teleporter.

Note: This room is a checkpoint. If you disconnect or leave during this level, you will be able to return to this room and continue later.
Complete the snake maze. Time the first gate to walk on the flashing tile while it's pink, and use the moving switch to rotate the first gate. Flick the second switch to move the plushie pile for 2.5 seconds, then you will teleport to the roller near the moving one way gate. Once you go through the moving one way gate, click the unicorn praline quickly to turn the tile pink and step on it.

Enter the teleporter.

Note: This room is a checkpoint. If you disconnect or leave during this level, you will be able to return to this room and continue later.
Wait patiently in the queue.

Make your way to the tile with a halo before the rainbow scarf lion reaches it. Use the roses to open the flame and walk on it quickly, and use the moving switch to rotate the final gate. You have 4 seconds to make your way through the gate once it's been rotated. Avoid colliding with the charcoal daisy.

Enter the teleporter.

You'll receive your final badge upon entering the room. If you didn't receive your badge, use a Pride Flag Dispenser.


For the chance to win 250 credits (5 winners - 50c each), take a screenshot of yourself in the badge room and post it on our competition thread by clicking here. Do NOT post your screenshot in the comments, use the link provided!
If you're viewing this guide as a guest, register an account and ref; kitten

Let us know in the comments section below what your thoughts on this badge quest! Did you enjoy the event?
Room Information
Room Name: [FUUSIO] Rainbow Maze Entrance
Room Owner: Aerie
Or you can click the room icon at the top of this guide to be taken directly there.
Important Information
Bonus Game
There is a bonus badge at the beginning of this event which can be either completed at any time before or after the full maze. Refer to the Bonus Game step for the guide.

Checkpoints
The main badge checkpoint can be found by either searching kalesalad in your navigator or using the left-side pride flag dispenser to teleport in the entrance room. We also have checkpoints in Step 18, 20, and 21. If you disconnect or leave during these levels, you will be able to return to these rooms and continue the games.

Once in the badge checkpoint room, wear the badge shown below and flick the switch to teleport and continue on in the maze. Refer to Step 9 to continue the maze from here.

Bonus Game
Step on the green color tiles to begin the bonus game.

Note: You have 5 minutes to complete the following games:
Section 1:
Don't fall off the rollers, then avoid being hit by the moving oil lamps. Step on the green color tiles to continue.


Section 2:
Use the green tiles to get across to the two green tiles at the end. Avoid being hit by the moving green tiles or stepping on the yellow tiles. When in the final one way gate, double click the bubble juice blower. Once you click the bubble juice blower, a yellow gate will appear to the left of the last gate. Go through it to turn the tile green and quickly click on it. Once you step on the green tile, quickly move on to the flame tile to continue.


Section 3:
Step on the pink rollers/gates and blue rollers/gates when the lion is on the matching color. Flick the switch to rotate the first rotated gate. Avoid falling onto the floor. Once you step in the last rotating gate, the flame tile will open. Step on it to win.

Flick the switch to receive your badge.


Maze - Step 1
Use the Be Kind Machine and enter the teleporter to begin the maze.


Step 2
Spot the differences to turn the color tiles green. Everyone who has said a difference will teleport when all color tiles are green. If you haven't said a difference, you will not teleport.
- Pride Flags
- Unicorn Poster
- Rainbow Gator Inflatable
- Pastel Plushie Pile
- Chill Modern Tube Light

Enter the teleporter.

Step 3
Make your way to the other side and step on the arrow plates by standing on a color tile only when it matches the main color tile.

Enter the teleporter.

Step 4
Make your way around the room and avoid stepping on the moving flowers. This game will reset every 5 minutes to avoid blockers.

Enter the teleporter.

Step 5
Wait patiently in the queue.

You have 5 seconds to move and 30 seconds to complete the game. Sit on all 3 pillows and walk back out before the wall of flame turns on.

Enter the teleporter.

Step 6
Wait patiently in the queue.

You must survive a game of Guitar Hero for 1 minute. Step on the corresponding color tile when it reaches the clear color tiles.

Enter the teleporter.

Step 7
Make your way to the green tiles only walking on the blue color tiles and rollers. Do not collide with the blue tiles. You can click the color tiles at the start or say !R, !O, or !P to change lanes.

Enter the teleporter.

Step 8
Quickly make your way through all 3 sections of pillows without stopping. Once complete you will receive your badge.

Enter the teleporter. Flick the switch if you didn't receive your badge.


Step 9
Sit on the bench to teleport.

Enter the teleporter.

Step 10
Note: You can click on the blue tiles to change lanes.
Use the moving pods to make your way to the one-way gates to teleport.

Enter the teleporter.

Step 11
Make your way to the other side while avoiding the moving glowballs. You must repeatedly step on the color tiles to turn them both green to rotate the gates. Once the gates are rotated, the game will reset after 15 seconds.

Enter the teleporter.

Step 12
A tile will light up once you enter the game area. Follow the tile and once it's finished shuffling, stand on the one you think was the original to teleport.

Enter the teleporter.

Step 13
Wait patiently in the queue.

You have 5 seconds to move and 20 seconds to complete this game. Walk on and off the rollers to glitch your way through the bots and make it to the end pod to teleport.

Enter the teleporter.

Step 14
Wait patiently in the queue.

Avoid colliding with the moving rainbow and use the switches to light up the path. You must survive for 30 seconds.

Enter the teleporter.

Step 15
Avoid colliding with the moving bright unicorns and make your way to the arrow plate to teleport.

Enter the teleporter.

Step 16
Wait patiently in the queue.

You have 5 seconds to move. The pillows will automatically push you forwards. Flick all the switches to turn the color tiles under them green. Once they're all green, sitting on the final pillow will teleport you.

Enter the teleporter.

Step 17
Wait patiently in the queue.

Make you way to the pink tile by standing on the purple rollers to push back the star flower before it reaches the red tile.

Enter the teleporter.

Step 18
Note: This room is a checkpoint. If you disconnect or leave during this level, you will be able to return to this room and continue later.
Wait patiently in the queue.

Note: 5 people can play this game at once.
Step on a green tile to earn a point. Once you have 5 points, you will have 3 attempts without touching the wall to make it to the yellow line to win. Stepping on the blue tiles will push you 6 tiles forward. If you fail 3 times, you will lose. If you get hit by the moving wall, you will lose.

Enter the teleporter.

Step 19
Wait patiently in the queue.

You have 1 minute and 30 seconds to complete the following game:
Line up the bright unicorns so that they line up with the color tiles. When they're aligned, flick the switch to teleport.

Enter the teleporter.

Step 20
Note: This room is a checkpoint. If you disconnect or leave during this level, you will be able to return to this room and continue later.
Complete the snake maze. Time the first gate to walk on the flashing tile while it's pink, and use the moving switch to rotate the first gate. Flick the second switch to move the plushie pile for 2.5 seconds, then you will teleport to the roller near the moving one way gate. Once you go through the moving one way gate, click the unicorn praline quickly to turn the tile pink and step on it.

Enter the teleporter.

Step 21
Note: This room is a checkpoint. If you disconnect or leave during this level, you will be able to return to this room and continue later.
Wait patiently in the queue.

Make your way to the tile with a halo before the rainbow scarf lion reaches it. Use the roses to open the flame and walk on it quickly, and use the moving switch to rotate the final gate. You have 4 seconds to make your way through the gate once it's been rotated. Avoid colliding with the charcoal daisy.

Enter the teleporter.

Step 21
You'll receive your final badge upon entering the room. If you didn't receive your badge, use a Pride Flag Dispenser.


Competition - 250c
For the chance to win 250 credits (5 winners - 50c each), take a screenshot of yourself in the badge room and post it on our competition thread by clicking here. Do NOT post your screenshot in the comments, use the link provided!
If you're viewing this guide as a guest, register an account and ref; kitten

Let us know in the comments section below what your thoughts on this badge quest! Did you enjoy the event?
This event was made by queer users and has taken place for over 10 years now. The maze is always set by linear difficulty; easy, medium and hard. It’s completely normal and okay to not finish every section of difficulty, it’s designed to enable you to challenge games that are on your skill level. This is not a new concept and has nothing to do with leaderboards or rarity rankings, it’s just something we’ve always simply done. We normally have a badge in the entrance lobby that all can claim without playing any of the maze, however there are further badge restrictions this year. This is decided by Habbo and not fansites. There are multiple checkpoints throughout the maze so you can return without an admin letting you back in if you choose.
Remember, nobody is forcing you to take part in this maze and if it’s not enjoyable or on your skill level, it’s fine to discontinue. Also, a reminder that the queer community that spent months creating this event are also people too. Berating and bullying the creators will not get you badge access faster. 💖
Using wired to add randomness to those old school concepts purely to make it more punishing, requiring finite timing of massively varying actions over long periods of time, and artificially limiting the time to finish these random-event based mazes (5 minute timers on rooms that don't need them, for example) aren't something i care to get better at though, you're right. As someone with a 1/1 wired badge on .com I'm not even knocking wired. I love wired, more that probably anyone else i've ever met with the sole exception of jonas. I just don't understand the point of adding wired randomness to what used to be skill based events back when i was a teenager.
I don't even care about the badges, i don't like half of the event badges. I just like the time spent doing an enjoyable action for the fun of it. I'll spend hours and hours on those mass-collection of maze teleporter rooms, or playing mastermind before I'll spend 2 minutes doing a 10-step follow-a-guide simple as pie badge event.
My problems with this weren't the difficulty of earning a badge, my issues were the lack of design elements i found fun and enjoyable.
This event will be open until further notice. There is a checkpoint, so feel free to take a break whenever and return at a later time. Trolls and blockers will be kicked, if repeated then banned. If you get stuck or lost in a room, please say exit before contacting a group member.
What to do if you have disconnected or simply need to take a break?
- Take a screenshot of your WHOLE Habbo window with your room history showing the room info clearly showing.
- Contact a member of Admin or the Builders Team with your screenshot to be let back into rooms.
- Not sure who they are? Check the group members of the room or check out our staff page, you can also contact us on Discord via our Community Server.
We'll try to be active as much as possible to help you get back into the maze but please keep in mind that we all work and timezones exist. Please do not ask to be skipped, we do not permit it.
Thankyou to our Builders team, and especially to Fuusio for making this event possible!
Badges made by the wonderful, talented, and gorgeous
I do think that in Step 20, the praline icm thingy could have been replaced with another furni that is not hard to tap, preferably something that isn't the same size as the praline, hehe. Because dying there was annoyinggg. The levels in general i found okay to do. However, yes, the snake maze rooms are doable on the new ugly unity app (i was trying it with like too many attempts and being annoyed) - All though, the taps on the unity app aren't as smooth as what i am used to on the old mobile app. Phone getting warm, taps not registering, my avatar moving too late or rooms sometimes not loading / furnis.. And i understand that snake mazes aren't for anyone, especially if it requires timing and no lag. But at the end of the day, it is still classified as a maze in which you will still see games that you might not want to do and the difficulty of the annual LGBT maze always has been either medium or hard towards the end that is, so you should remember that. Also, thinking of games to make into a maze is already a hassle, so i usually do whatever i'm comfortable with in making and playing. So i'm assuming, others would make something they think is fun to them as well. (my thoughts atleast) But atleast this time, you can easily make it to the end because of the rooms at the start / mid being a breeze. In terms of mobile users, yes, i agree, maybe a few more checkpoints because, playing on mobile is frustrating in general when it is on unity app. I do think that this year's maze wasn't too crazy in terms of difficulty, but that is just my opinion. And quite disappointing that not any event in general from Habbo have hosted anything, whether it be BaW or Global that will give out LGBT badges, too.
PS: To be receiving death threats.. over an online game is not okay. Where is the respect? That is just weird and low to do. Think before you speak ❤️ or have the decency to not say anything at all if it is not providing criticism feedback. Anywayy, thanks Fuusio for this opportunity to build again bc i was happy to make a room for thiss :]
Room 20 seems to fall out of sync with the first switch; I'm assuming that makes it harder than intended.
Anyone wishing death/disease upon you guys I wholeheartedly disagree with. Sorry you guys had to deal with those. Hope you reported 'em. Happy Pride!
Habbos are wanting more inclusion — more people learning (HQ is really really good about this, please keep this element!!!), more people able to complete the quests, more people celebrated and celebrating — during Pride Month. The hard mazes during any other time of the year, for a challenge, I completely understand. I remember the 2018 Halloween mazes that took 7+ hours, waiting for someone to come fix a room or we’d have to start over….
I LOVE LOVE that the sites are collaborating for Pride Month!!!!!!! The whole idea of working together is a beautiful sentiment!!!! I can definitely see the progress made this year in attempting to be more inclusive. BUT I think where it falls slightly short is the last part and placement. Step 20 and 21 feel like they should be added to the Bonus Game, for people who want more of a challenge. And Step 15 might be better after Step 19. Maybe next year, there could be three distinctive and separate gaming levels of difficulty, to appease everyones abilities, kind of like the Habbo World games, with badges that are equally appealing to all for each level. Kind of like how everyone wants to represented.
I don’t think any quest or event warrants death threats and wishes to inflict terminal illness upon anyone. Constructive criticism and ideas for improvement = Growth. Thank you to the builders for the time and effort you put into providing an event for the community!!!! Thank you for creating cute badges and for the guide!!! Goodluck to all!!! ☺︎
I've been doing the room order myself for the last 3 years for this event, I'll always try and keep it as easy as possible before the first badge but at the end of the day, not everyone is going to agree with the room order, so I just do what I can.
Shockingly, I've had multiple people who have finished this entire event say they found Step 4 the hardest!
they complain that they’re busy with real life. you aren’t entitled to an easier event or a free badge just because you lack the skills to complete it. sorry !
I think a lot of people's frustrations are stemming from the fact that the guides don't necessarily offer any guidance or tips/tricks to better take on a room. I understand that a "guide" doesn't need to do that, but that coupled with the fact that people are breezing through the mazes (most likely using a special program) and no one seemingly wants to offer guidance in-game to people asking for help, it's only natural for people to be frustrated.
That being said, if anyone has a tip/trick for Step 20 for the first gate at least, please let me know 🙂
At the end of the day we are all people, even the people that make these events. I'm one of them people and I'm just gonna be honest that if people would stay respectful while asking help I will always try my best to help them with tricks or anything I can because we got fansite rules and can't skip people even when we maybe want to!
It's natural for people to be frustrated when they can't make something they really want to, but atleast stay polite!
It's just unfair that people will wish me cancer, other diseases or even dead because I made a room in an event.
This message isn't meant for u, but for all the people that feel like I'm speaking about them x
Speaking of step 20:
Enter the first gate when the tile is red, enter the gate after that when the tile is pink! I hope that helps you a bit 🙂
cause hardly anyone can do roller + gate rooms where you have to be picking your nose and wiping ur az at the same time while avoiding a plushy (except the same 5 players who use third party programs)
I am there now after spending 90 minutes of enjoyable rooms, but the journey comes now to an end due to lack of skills.. 🙂
Anyone can tell me if this room will be made a bit easier before the end? Cuz the badge is cute. Otherwise GG!
Also big thanks for keeping the tradition of rainbow mazes! And for the guide as well of course 🙂
So if you enter it when it’s open, it will teleport you 🙂
Like, the logic of your response makes no sense to me. Yes, as someone who struggled with rooms in the easy section, being able to come back and attempt the rooms i struggled with again and again at my leisure with an every-room checkpoint system using wired variables would indeed be nice specifically to allow me to come back to the rooms I'm struggling with if i desire to without having to beat every room before it again?
Why exactly would someone who *doesn't* struggle with the rooms want checkpoints in them? I don't get it.