Wizard's World
by
Keegan · 2 years ago
Ever wanted to experience the magic of the Wizard World? Go on an adventure and cast some spells and you may receive a badge or two!
Room Name: :[º]: Wizard's World Maze :[º]: Entrance :[º]:
Room Owner: g.c.magic
Or you can click the room icon at the top of this guide to be taken directly there.
Enter the teleporter.

Step on the tile and then wait patiently in the queue.

When you enter the game, say *wand*. Stand under the lights and then say NOX to turn them off. Walk on the basket and carry it on your head to the tile in order to complete the game.


Enter the teleporter.

Gather all the letters by clicking them. Once you've gathered them all, click the exit tile to teleport.


Enter the teleporter.

Sit in the trolley and wait patiently until you enter the wall.

Enter the teleporter.

Use the wooden stages as a path across to get to the other side. Step on the green tiles to teleport.

Enter the teleporter.

Spot the difference by saying the following answers. Say done once you've said all the answers to teleport.
Playing Cards
1st Class Table
Train Wall
Train Floor


Click the bubble on the wall in order for the bot to talk to you. Stand in front of the wall and click the blocks until you open the passage.

Enter the teleporter.

The aim of the game is to find the owl. Say 1, 2, 3 or 4 until the gate opens. You have 10 seconds to enter the gate before it closes. Use the switch in order to reset the level.


Enter the teleporter.

Interact with the minibars until you find the right one that opens the yellow gate. Avoid colliding with the moving elf.

Enter the teleporter.

Step on the tile and wait patiently in the queue.

Use the arrows to guide yourself and the cart. You need to collect 15 treasure rugs in order to win. You will automatically teleport once you win.

Enter the teleporter.

Step on the arrow tile and wait patiently in the queue.

Click the objects that appear in the water in order to win. Avoid clicking the water as you will lose. You must keep them away from your boat as if they reach you then you will also lose. You will automatically teleport once you win.

Enter the teleporter.

Walk to the stairs then enter either of the teleporters.


Enter the teleporter.

Walk to the same corresponding tile that matches the colour helmet that you are wearing. The stairs will randomly appear and vanish.

Enter the teleporter.

Say *wand* once you enter. Sit on the benches in front of each feather and say wingardium leviosa to levitate each feather. Once done, the gate will open, walk on the yellow gate to teleport.

Step on the tile and say *wand* to join the queue.

Dodge the troll for 1 minute and 30 seconds. Say wingardium leviosa when the timer is at 1:30 to teleport. Every 10 seconds, the trap spikes will come down and the ogre will spawn in the middle. You must step off the traps before the ogre spawns otherwise you will be caught and teleport out of the game.

Enter the teleporter.

Enter the teleporter.

Avoid colliding with the spiders and only walk on the rip monster plants. Do not walk on the soil. Flick the switch to open each gate in order to make it to the end.

Enter the teleporter.

Click the tile to join the queue and then wait patiently to play.

Avoid getting trapped by the spiders. You have 45 seconds in order to make it to the gates to win.


Wait patiently until you reach the teleport.

Enter the teleporter.

Walk to the stairs then enter the teleporter.

Click the tile to join the queue and then wait patiently to play.

Block the glow balls from entering the hoops by clicking under them. You have 1 minutes and 30 seconds to do this. Once completed, you will automatically teleport.

Enter the teleporter.

Make your way to the blue tile. The stairs will appear and disappear.

Enter the teleporter.

Say *wand* to equip your wand. Step on the books and say revelio. If the bot catches you then you will be teleported out of the game for 10 seconds. Once all the books are collected, a book pillar will spawn. Step next to it and click it to teleport.



Make your way to the red tile by using the stairs which will appear and disappear.

Enter the teleporter.

Flick the switch to get the combination. You need to step on the tiles which are next to the lamps that light up. Once you do the right combination, say try to teleport.

Enter the teleporter.

Note: The following game lasts for 1 minute and 30 seconds.
Step on the tile to join the queue.

Wait patiently till you are teleported into the game which will take around 10 seconds. Avoid walking on the jungle leaves. Step on the tiles under the numbers to stop the numbers from reaching 6. If it reaches 6, you will automatically lose. Do this until you teleport.

Enter the teleporter.

Click the tile to enter the queue and say *wand*.

Find the correct path. Once in front of the door, say alohomora and walk in the door to teleport. The path changes. You have 2 minutes to complete the path.

Enter the teleporter.

Note: You have 2 minutes and 30 seconds to complete the following game.
Wait patiently in the queue.

Match the pairs with ducks. Click on the light tiles to show a duck and try and match it with another light tile. Once all the ducks have been matched, another game will appear. You must now order the numbers from left to right. 1 through 8 by clicking on a tile to move it into the empty space. Once you have ordered the numbers, you will teleport.



Enter the teleporter.

Wait patiently in the queue.

You must now dodge the burning phantom for 1 minute and 30 seconds. Every so often the floor fire will close in on you which will make the game area smaller. If you collide with the phantom or you step on the fire then you will automatically lose the game. Once you have survived for 90 seconds, you must step in front of the bot and say *touch* to teleport and win the game.


Enter the teleporter.

Once you enter the room, you will automatically receive your first badge.


Enter the teleporter to start your bonus adventure.

Enter: (05) [⚡︎] Wizard's World MAZE [⚡︎] Checkpoint and use the potion bottle to enter the level. Complete levels 05-10 which you can go to step 11-24 for help on how to complete the rooms.

After completing level 10 while in room (00) [⚡︎] Wizard's World MAZE [⚡︎]. Use the runestone teleporter to enter hidden room 1.

Re-enter the runestone teleporter to go back to room (00) [⚡︎] Wizard's World MAZE [⚡︎] then enter the door teleporter opposite (not up the stairs) to enter hidden room 2.

While in hidden room 2, enter the time machine teleporter.

Enter room (13) [⚡︎] Wizard's World MAZE [⚡︎] Checkpoint and click the potion bottle to enter level 13. Then complete level 13 and 14. then enter the conference door teleporter in room (14) [⚡︎] Wizard's World MAZE [⚡︎] to get into hidden room 4.


Enter the conference door teleporter to go back to room (14) [⚡︎] Wizard's World MAZE [⚡︎]. then enter the outhouse teleporter. Complete level 15, by avoiding the spiders then enter the rock teleporter to find the final hidden room.



Once you have entered all 5 hidden rooms, wear the golden snitch badge (the badge you earned first) and enter room: (00) [⚡︎] Wizard's World MAZE [⚡︎] Winner's Lounge to receive your final badge.


Let us know in the comments section below what your thoughts on this badge quest! Did you enjoy the event?
Room Information
Room Name: :[º]: Wizard's World Maze :[º]: Entrance :[º]:
Room Owner: g.c.magic
Or you can click the room icon at the top of this guide to be taken directly there.
Step 1
Enter the teleporter.

Step 2
Step on the tile and then wait patiently in the queue.

Step 3
When you enter the game, say *wand*. Stand under the lights and then say NOX to turn them off. Walk on the basket and carry it on your head to the tile in order to complete the game.


Step 4
Enter the teleporter.

Step 5
Gather all the letters by clicking them. Once you've gathered them all, click the exit tile to teleport.


Step 6
Enter the teleporter.

Step 7
Sit in the trolley and wait patiently until you enter the wall.

Step 8
Enter the teleporter.

Step 9
Use the wooden stages as a path across to get to the other side. Step on the green tiles to teleport.

Step 10
Enter the teleporter.

Step 11
Spot the difference by saying the following answers. Say done once you've said all the answers to teleport.
Playing Cards
1st Class Table
Train Wall
Train Floor

Step 12
Enter the teleporter.
Step 13
Click the bubble on the wall in order for the bot to talk to you. Stand in front of the wall and click the blocks until you open the passage.

Step 14
Enter the teleporter.

Step 15
The aim of the game is to find the owl. Say 1, 2, 3 or 4 until the gate opens. You have 10 seconds to enter the gate before it closes. Use the switch in order to reset the level.

Step 16
Enter the teleporter.
Step 17
Enter the teleporter.

Step 18
Interact with the minibars until you find the right one that opens the yellow gate. Avoid colliding with the moving elf.

Step 19
Enter the teleporter.

Step 20
Step on the tile and wait patiently in the queue.

Step 21
Use the arrows to guide yourself and the cart. You need to collect 15 treasure rugs in order to win. You will automatically teleport once you win.

Step 22
Enter the teleporter.

Step 23
Step on the arrow tile and wait patiently in the queue.

Step 24
Click the objects that appear in the water in order to win. Avoid clicking the water as you will lose. You must keep them away from your boat as if they reach you then you will also lose. You will automatically teleport once you win.

Step 25
Enter the teleporter.

Step 26
Walk to the stairs then enter either of the teleporters.

Step 27
Sit on the chairs until you find the correct one that teleports you.
Step 28
Enter the teleporter.

Step 29
Walk to the same corresponding tile that matches the colour helmet that you are wearing. The stairs will randomly appear and vanish.

Step 30
Enter the teleporter.

Step 31
Say *wand* once you enter. Sit on the benches in front of each feather and say wingardium leviosa to levitate each feather. Once done, the gate will open, walk on the yellow gate to teleport.

Step 32
Step on the tile and say *wand* to join the queue.

Step 33
Dodge the troll for 1 minute and 30 seconds. Say wingardium leviosa when the timer is at 1:30 to teleport. Every 10 seconds, the trap spikes will come down and the ogre will spawn in the middle. You must step off the traps before the ogre spawns otherwise you will be caught and teleport out of the game.

Step 34
Enter the teleporter.

Step 35
Enter the teleporter.

Step 36
Avoid colliding with the spiders and only walk on the rip monster plants. Do not walk on the soil. Flick the switch to open each gate in order to make it to the end.

Step 37
Enter the teleporter.

Step 38
Click the tile to join the queue and then wait patiently to play.

Step 39
Avoid getting trapped by the spiders. You have 45 seconds in order to make it to the gates to win.

Step 40
Enter the teleporter.
Step 41
Wait patiently until you reach the teleport.

Step 42
Enter the teleporter.

Step 43
Walk to the stairs then enter the teleporter.

Step 44
Click the tile to join the queue and then wait patiently to play.

Step 45
Block the glow balls from entering the hoops by clicking under them. You have 1 minutes and 30 seconds to do this. Once completed, you will automatically teleport.

Step 46
Enter the teleporter.

Step 47
Make your way to the blue tile. The stairs will appear and disappear.

Step 48
Enter the teleporter.

Step 49
Say *wand* to equip your wand. Step on the books and say revelio. If the bot catches you then you will be teleported out of the game for 10 seconds. Once all the books are collected, a book pillar will spawn. Step next to it and click it to teleport.


Step 50
Enter the teleporter.
Step 51
Make your way to the red tile by using the stairs which will appear and disappear.

Step 52
Enter the teleporter.

Step 53
Flick the switch to get the combination. You need to step on the tiles which are next to the lamps that light up. Once you do the right combination, say try to teleport.

Step 54
Enter the teleporter.

Step 55
Note: The following game lasts for 1 minute and 30 seconds.
Step on the tile to join the queue.

Step 56
Wait patiently till you are teleported into the game which will take around 10 seconds. Avoid walking on the jungle leaves. Step on the tiles under the numbers to stop the numbers from reaching 6. If it reaches 6, you will automatically lose. Do this until you teleport.

Step 57
Enter the teleporter.

Step 58
Click the tile to enter the queue and say *wand*.

Step 59
Find the correct path. Once in front of the door, say alohomora and walk in the door to teleport. The path changes. You have 2 minutes to complete the path.

Step 60
Enter the teleporter.

Step 61
Note: You have 2 minutes and 30 seconds to complete the following game.
Wait patiently in the queue.

Step 62
Match the pairs with ducks. Click on the light tiles to show a duck and try and match it with another light tile. Once all the ducks have been matched, another game will appear. You must now order the numbers from left to right. 1 through 8 by clicking on a tile to move it into the empty space. Once you have ordered the numbers, you will teleport.



Step 63
Enter the teleporter.

Step 64
Wait patiently in the queue.

Step 65
You must now dodge the burning phantom for 1 minute and 30 seconds. Every so often the floor fire will close in on you which will make the game area smaller. If you collide with the phantom or you step on the fire then you will automatically lose the game. Once you have survived for 90 seconds, you must step in front of the bot and say *touch* to teleport and win the game.


Step 66
Enter the teleporter.

Step 67
Once you enter the room, you will automatically receive your first badge.


Step 68
Enter the teleporter to start your bonus adventure.

Step 69 - Hidden Room 1
Enter: (05) [⚡︎] Wizard's World MAZE [⚡︎] Checkpoint and use the potion bottle to enter the level. Complete levels 05-10 which you can go to step 11-24 for help on how to complete the rooms.

Step 70 - Hidden Room 1
After completing level 10 while in room (00) [⚡︎] Wizard's World MAZE [⚡︎]. Use the runestone teleporter to enter hidden room 1.

Step 71 - Hidden Room 2
Re-enter the runestone teleporter to go back to room (00) [⚡︎] Wizard's World MAZE [⚡︎] then enter the door teleporter opposite (not up the stairs) to enter hidden room 2.

Step 72 - Hidden Room 3
While in hidden room 2, enter the time machine teleporter.

Step 73 - Hidden Room 4
Enter room (13) [⚡︎] Wizard's World MAZE [⚡︎] Checkpoint and click the potion bottle to enter level 13. Then complete level 13 and 14. then enter the conference door teleporter in room (14) [⚡︎] Wizard's World MAZE [⚡︎] to get into hidden room 4.


Step 74 - Hidden Room 5
Enter the conference door teleporter to go back to room (14) [⚡︎] Wizard's World MAZE [⚡︎]. then enter the outhouse teleporter. Complete level 15, by avoiding the spiders then enter the rock teleporter to find the final hidden room.



Step 75 - The End
Once you have entered all 5 hidden rooms, wear the golden snitch badge (the badge you earned first) and enter room: (00) [⚡︎] Wizard's World MAZE [⚡︎] Winner's Lounge to receive your final badge.


Let us know in the comments section below what your thoughts on this badge quest! Did you enjoy the event?
Other than that, I've enjoyed this whole event and feeling nostalgic
a little confused regarding the hidden rooms at first but it was fun figuring it all out in the end. cute badges too!