The Pet Day Sanctuary
by
Shortbread · 3 years ago
Pet day might have passed, but that doesn't mean we still can't celebrate them! Right?
Room Name: Pet Day Sanctuary [Entrance]
Room Owner: Shortbread
Or you can click the room icon at the top of this guide to be taken directly there.
Step on the arrow tiles to teleport.

You must now complete the telephrase with the following answers:
1. Dog
2. Ears
3. Tongue
4. 190 years old
5. Australia
6. Blink
7. Budgerigar
8. Cat
9. Keratin
10. Guinea Pig

Enter the teleporter.

Make your way past the heather patches, without colliding with them.
Note: If you collide with a patch, you will be sent back to the beginning.

You must now, stand on the lost tribe stage when the camera is next to the bird and say *takes pic* to turn a tile green, you must repeat this process for all 3 birds. Once all the tiles are green say done to teleport.
Note: If you collide with a torch, you will be sent back to the beginning.


Enter the teleporter.

1. Teddy Bear
2. Ice Cream Sundaes
3. Cat Cafe Menu
4. Cafe Floor
5. Grouchy Cat



Wait patiently in the queue.
Note: You have 1 minute to complete the following game.

You must now flick the switch, to make the dog bone move towards the dog, make sure to time it right so the bones collide with the dog to collect them, you must repeat this for all 3 dogs. Once all 3 dogs are collected, you will automatically be teleported.

Enter the teleporter.

Stand in front of the bot, and listen to what she asks of you.

You must now collect the item the bot requested, by flicking the switch, until you receive it.

Once you have collected the item, stand on the color tile, to change it's color. You must now repeat steps 12-14 until, the color tile has turned green.

Once the tile has turned green, step on the green colored tiles to teleport.

Enter the teleporter.

Flick the switch to teleport.

Wait patiently in the queue.
Note: You must survive the following game for 1 minute.

You must now, while not falling on the red tile double click the boxes under the ducks as they turn colors to turn them back to green, you must not let the color tiles under the ducks turn red otherwise you will lose the game. Once you have survived for 1 minute, you will automatically teleport.
Note: Landing on the red tile at the end of the rollers will teleport you out the game.

Enter the teleporter.

You must now, kick the 5 red yarn balls to the bronze coins. Once all 5 yarns are on their tiles, say done to teleport.
Note: To kick a red yarn off the invisible blocks, stand next to it and double click it. The room will reset every 3 minutes.

Enter the teleporter.

Note: You must survive the following game for 1 minute.

Note: If a mice lands on a trap, you will be teleported back to the queue.


The following order to collect the items in are:
1. School of Clownfish
2. Mangrove Crab
3. Salmon
4. Starfish
5. Neon Tree Coral



Note: You have 2 minutes to complete the following game.

You must now use the rollers, to guide the horse to the color tile, then when the tile underneath the horse is green, flick the switch while standing on the roller, to move the horse to the other side of the obstacle. You must repeat this process for all 3 obstacles. Once the horse is on the final tile, walk around on the rollers to teleport.
Note: Standing on a red tile, will reset your horse back to the beginning.
Enter the teleporter.

You must now make your way over the rock blocks, that will appear for a short period of time, making sure not to fall into the grass. You must complete the 3 stages continuously without failing off any.
Note: Falling onto the grass at any stage, will send you back to the beginning.



Step on the arrow tiles to teleport.

Enter the teleporter.

Note: The room will reset every 3 minutes.




Note: If the frogs reach the tile before you, you will be teleported back to the queue.


Wait patiently in the queue.
Note: You have 2 minutes to complete the following game.

You must now use the arrow tiles, to guide the 2 tiny hamsters to their cages highlighted in blue. Once both hamsters are on their cages, step on the green tiles to teleport.
Note: The hamsters will both move at the same time, use the obstacles within the room to help you guide them.


Enter the teleporter.

Wait patiently in the queue.
Note: You have 30 seconds to complete the following game.

You must now memorize the color pattern shown on the right hand side, and recreate it before the demonic sheep reaches sally. Once you have recreated the pattern, sit on the log chair to teleport.
Note: The pattern will appear for 10 of the 30 seconds.


Enter the teleporter.

Note: The pods will try to push you off, so you must walk quick over them.


Note: You have 5 minutes to complete steps 48-56.

Note: landing on the marble tiles will send you back to the beginning.

Note: Walking on a color the buffy isn't on will send you back to the beginning.

Note: Standing on the flowers will teleport you back to the beginning.

Note: This is a checkpoint, if you land on any of the marble tiles or collide with the brown tile you will be teleport back here.

Note: If you get trapped you will lose, and teleport back to step 51.

Note: These are horse jumps, meaning if you stop, you will be pushed off the pods automatically, teleporting you back to step 51.

Note: This is a checkpoint, standing on a marble tile or colliding with the tile will teleport you back to the start of this level.

Note: Colliding with a pillow, or standing on a brown tile will teleport you back to step 54.

Note: Landing on the monster plant or on a red tile, or colliding with a chilly bunny will teleport you back to step 54.



Let us know in the comments section below what your thoughts on this badge quest! Did you enjoy the event?
Room Information
Room Name: Pet Day Sanctuary [Entrance]
Room Owner: Shortbread
Or you can click the room icon at the top of this guide to be taken directly there.
Step 1
Step on the arrow tiles to teleport.

Step 2
You must now complete the telephrase with the following answers:
1. Dog
2. Ears
3. Tongue
4. 190 years old
5. Australia
6. Blink
7. Budgerigar
8. Cat
9. Keratin
10. Guinea Pig

Step 3
Enter the teleporter.

Step 4
Make your way past the heather patches, without colliding with them.
Note: If you collide with a patch, you will be sent back to the beginning.

Step 5
You must now, stand on the lost tribe stage when the camera is next to the bird and say *takes pic* to turn a tile green, you must repeat this process for all 3 birds. Once all the tiles are green say done to teleport.
Note: If you collide with a torch, you will be sent back to the beginning.


Step 6
Enter the teleporter.

Step 7
You must now spot the 5 differences within the room, to turn the tiles green, Once all the tiles are green say done to teleport. The differences are as follows:1. Teddy Bear
2. Ice Cream Sundaes
3. Cat Cafe Menu
4. Cafe Floor
5. Grouchy Cat


Step 8
Enter the teleporter.
Step 9
Wait patiently in the queue.
Note: You have 1 minute to complete the following game.

Step 10
You must now flick the switch, to make the dog bone move towards the dog, make sure to time it right so the bones collide with the dog to collect them, you must repeat this for all 3 dogs. Once all 3 dogs are collected, you will automatically be teleported.

Step 11
Enter the teleporter.

Step 12
Stand in front of the bot, and listen to what she asks of you.

Step 13
You must now collect the item the bot requested, by flicking the switch, until you receive it.

Step 14
Once you have collected the item, stand on the color tile, to change it's color. You must now repeat steps 12-14 until, the color tile has turned green.

Step 15
Once the tile has turned green, step on the green colored tiles to teleport.

Step 16
Enter the teleporter.

Step 17
Flick the switch to teleport.

Step 18
Wait patiently in the queue.
Note: You must survive the following game for 1 minute.

Step 19
You must now, while not falling on the red tile double click the boxes under the ducks as they turn colors to turn them back to green, you must not let the color tiles under the ducks turn red otherwise you will lose the game. Once you have survived for 1 minute, you will automatically teleport.
Note: Landing on the red tile at the end of the rollers will teleport you out the game.

Step 20
Enter the teleporter.

Step 21
You must now, kick the 5 red yarn balls to the bronze coins. Once all 5 yarns are on their tiles, say done to teleport.
Note: To kick a red yarn off the invisible blocks, stand next to it and double click it. The room will reset every 3 minutes.

Step 22
Enter the teleporter.

Step 23
Wait patiently in the queue.Note: You must survive the following game for 1 minute.

Step 24
You must now use the arrow tiles, to guide the green tile In front of the mouse traps, to protect the mice from moving onto the traps. You must continue to do so for 1 minute. Once you have survived 1 minute you will automatically teleport.Note: If a mice lands on a trap, you will be teleported back to the queue.

Step 25
Enter the teleporter
Step 26
You must now use the fishing rod, when the correct fish or item is shown on the blue tile. You must use the items in order after each other. Once you have used the fishing rod with the correct item, you will be teleported to the next. The following order to collect the items in are:
1. School of Clownfish
2. Mangrove Crab
3. Salmon
4. Starfish
5. Neon Tree Coral

Step 27
Flick the switch to receive your first badge and enter the teleporter.

Step 28
Wait patiently in the queue.Note: You have 2 minutes to complete the following game.

Step 29
You must now use the rollers, to guide the horse to the color tile, then when the tile underneath the horse is green, flick the switch while standing on the roller, to move the horse to the other side of the obstacle. You must repeat this process for all 3 obstacles. Once the horse is on the final tile, walk around on the rollers to teleport.
Note: Standing on a red tile, will reset your horse back to the beginning.

Step 30
Enter the teleporter.

Step 31
You must now make your way over the rock blocks, that will appear for a short period of time, making sure not to fall into the grass. You must complete the 3 stages continuously without failing off any.
Note: Falling onto the grass at any stage, will send you back to the beginning.



Step 32
Step on the arrow tiles to teleport.

Step 33
Enter the teleporter.

Step 34
Using your avatar, you must now guide the 6 roaming chickens, into the pen on the brown tile to capture them. Once you have caught all 6 chickens, you must then say done to teleport.Note: The room will reset every 3 minutes.


Step 35
Enter the teleporter.
Step 36
Wait patiently in the queue.
Step 37
You must now use the one-way gates and lily pads to cross the water, and to reach the red tile before the frogs do. Landing in the water, or colliding with a shark will teleport you out of the game.Note: If the frogs reach the tile before you, you will be teleported back to the queue.

Step 38
Enter the teleporter.

Step 39
Wait patiently in the queue.
Note: You have 2 minutes to complete the following game.

Step 40
You must now use the arrow tiles, to guide the 2 tiny hamsters to their cages highlighted in blue. Once both hamsters are on their cages, step on the green tiles to teleport.
Note: The hamsters will both move at the same time, use the obstacles within the room to help you guide them.


Step 41
Enter the teleporter.

Step 42
Wait patiently in the queue.
Note: You have 30 seconds to complete the following game.

Step 43
You must now memorize the color pattern shown on the right hand side, and recreate it before the demonic sheep reaches sally. Once you have recreated the pattern, sit on the log chair to teleport.
Note: The pattern will appear for 10 of the 30 seconds.


Step 44
Enter the teleporter.

Step 45
You must now make your way through the snake maze, only standing on the corresponding colored roller, the goliath beetle is on. You must also avoid collision with the moving butterflies, and flick the switch along the way to move the yellow ladybug out of your path. Sit on the Turquoise pillow to teleport.Note: The pods will try to push you off, so you must walk quick over them.

Step 46
Enter the teleporter.
Step 47
Flick the switch to begin.Note: You have 5 minutes to complete steps 48-56.

Step 48
You must now make your way across the rollers, without be blocked or tripped by the moving bunnies.Note: landing on the marble tiles will send you back to the beginning.

Step 49
Now make your way across, only walking on the color tile corresponding to the tile the buffy is on.Note: Walking on a color the buffy isn't on will send you back to the beginning.

Step 50
Now make your way to the gates to teleport, without standing on any of the plumeria flowers.Note: Standing on the flowers will teleport you back to the beginning.

Step 51
Now make your way through the one-way gates, landing on the moving one-way tile, then making your way to the roller and onto the Greek seats.Note: This is a checkpoint, if you land on any of the marble tiles or collide with the brown tile you will be teleport back here.

Step 52
You must now make your way through the field of bunnies, without letting them trap you. If you get trapped say stuck to teleport out.Note: If you get trapped you will lose, and teleport back to step 51.

Step 53
You must now make your way through the pods, swiftly, making your way through the rotating one-way gate to teleport.Note: These are horse jumps, meaning if you stop, you will be pushed off the pods automatically, teleporting you back to step 51.

Step 54
Using the yellow color tile, you must now flick the switch, until you receive a cabbage, Once you have received a cabbage, flick the switch again to rotate the gate, enter the gate to teleport.Note: This is a checkpoint, standing on a marble tile or colliding with the tile will teleport you back to the start of this level.

Step 55
You must now make your way over to the other side by only using the moving rainbow pillows.Note: Colliding with a pillow, or standing on a brown tile will teleport you back to step 54.

Step 56
Make your way through the one-way gates and rollers without colliding with the moving chilly bunnies, make sure to flick the switch while you are in the one-way gate, to turn the tile in front of you green, for you to land on. Once you have landed on the last tile successfully the gate will open, step on it to teleport.Note: Landing on the monster plant or on a red tile, or colliding with a chilly bunny will teleport you back to step 54.

Step 57
Flick the switch for your final badge.

Let us know in the comments section below what your thoughts on this badge quest! Did you enjoy the event?
Thanks for the guide as always! ❤️
Thanks Swaggaliciouis for the fast response to let us skip a broken room 🙂
Thanks
Unfortunately, I only got the first badge because the second one is hard and not medium 🙁 I can't pass the stages of the last room with several levels.
But thank you for providing us with fun and quality ❤️